SETI: Search for Extraterrestrial Intelligence
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SETI: Search for Extraterrestrial Intelligence reference sheet — setup, turn structure, scoring and FAQ at a glance.
Top SETI: Search for Extraterrestrial Intelligence questions
- How do rival rewards work for computer tech tiles? — Instead of using computer tech abilities, the rival discards one computer tech tile (if they have one) to immediately gain 3 points and 1 progress on the progress track. The rival doesn't use tech til…
- How does a probe act when solar rotation pushes it into a gap? — If rotation bumps a probe sitting in a disc's cutout/gap, it's pushed into the next space for free, and the probe's owner immediately gains any publicity (or other bonus) shown on that space [p.16 — R…
- When do action effects resolve in SETI: Search for Extraterrestrial Intelligence? — Action effects resolve immediately when you play the card as your main action, before your turn ends. [p.15 — Main Action] When you play a card for its effect as your main action, you pay the cost pri…
- Do you increase income at the start of every round? — No, you only gain income at the start of rounds 2–5, not round 1. [p.6 — Increasing Income] You start the game with your initial resources (4 publicity, 4 credits, 3 energy, and 5 cards). [p.6 — Start…
- Can I launch a second probe if my limit is one? — No, you cannot launch a second probe if your limit is one, unless a card specifically says you can ignore probe limits. You can have up to 2 probes on the solar system board at the same time [p.17 — P…
- How does occupied space affect player actions? — Occupied spaces affect data bonuses (first player only), sector completion outcomes, and trigger effects when probes move into them (e.g., comets). They do not block subsequent players from landing or…
- Comment gagner des crédits — Réponse rapide Vous gagnez des crédits via votre revenu au début de chaque round, en échangeant des ressources (2 cartes, 2 énergies ou 2 crédits pour en obtenir 1 d’un autre type), ou en utilisant de…
- Does the 1st Telescope tech place 3 or 2 signals? — The 1st Telescope tech (T1 202) allows marking 2 signals: 1 in Earth's sector and 1 in a matching sector from the card row. It does not increase the total number of signals beyond the base 2. The 1st…
- How do Income icons, Sector capacities, and Triggerable Missions affect End of Round sequences? — Income icons provide resources during end-of-round income; sector capacities are resolved mid-round and don’t affect end-of-round; triggerable missions resolve when triggered, not specifically during…
- How do you complete an objective and a conditional mission simultaneously? — Yes, you can complete both in the same turn by using a free action to complete the conditional mission after fulfilling its condition (e.g., via the objective’s task completion). Completing Objectives…
- How does the bot determine trace placement in a solo game? — The bot places life traces in the lowest available space of the corresponding alien species' column, using the decision arrow to resolve ties, and only uses overflow if all spaces are filled. In the s…
- How does Solar System Rotation affect game turns? — Solar System Rotation occurs when a player researches a tech or is the first to pass in a round. It shifts the board’s discs, potentially moving probes and granting immediate publicity if they land on…