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SETI: Search for Extraterrestrial Intelligence · Board game rules

How do Income icons, Sector capacities, and Triggerable Missions affect End of Round sequences?

Quick answer

Income icons provide resources during end-of-round income; sector capacities are resolved mid-round and don’t affect end-of-round; triggerable missions resolve when triggered, not specifically during end-of-round.

Details

Income Icons
Income icons (e.g., on tucked cards) directly influence the end-of-round income phase. At the end of each round, players gain resources based on their starting income card and all cards tucked for income. For example, a card tucked for energy grants 1 energy every round, including during end-of-round income [p.6 — Increasing Income].

Sector Capacities
Sector completion (when all data tokens are replaced by markers) is resolved immediately after the main action that completes it, not during end-of-round. The winner places a marker beside the star, the second-place player leaves a marker in the sector’s first data slot, and the sector is refilled with data tokens. This reset allows future completions but does not interact with end-of-round steps [p.13 — Completing a Sector].

Triggerable Missions
Triggerable missions resolve when their specific triggers occur (e.g., visiting a planet, gaining a life trace). Players may cover spaces on the mission card as a free action during their turn. Completed missions (all spaces covered) are kept face down but do not directly affect end-of-round sequences. Their bonuses (e.g., points, resources) are applied immediately when triggered, not deferred to end-of-round [p.15 — Triggerable Missions].

Watch out:
If a sector is completed on the last turn of a round, its resolution (winning the sector, refilling data) occurs before the round ends. However, this is still part of the turn’s main action resolution, not the formal end-of-round phase.

End-of-Round Sequence
The primary end-of-round steps are:

  1. Income: All players gain resources from their income cards.
  2. Starting Player: The marker moves to the next player.
  3. Solar System Rotation: If a player passed first in the round, rotate the solar system.

Sector capacities and triggerable missions influence gameplay mid-round but do not alter these core end-of-round procedures.

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