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Nemesis: Retaliation

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Nemesis: Retaliation reference sheet — setup, turn structure, scoring and FAQ at a glance.

Top Nemesis: Retaliation questions

  • Qu’est qu’un couloir inexploré — Un couloir inexploré est un couloir relié à une seule salle, dont l'autre extrémité donne sur un emplacement de salle non encore révélé. Un couloir est qualifié d'« inexploré » lorsqu'il n'est relié q…
  • How does a damaged Robot affect player actions? — A Robot with a Malfunction marker cannot be used for any Actions or Room effects, though its Tactical Gear tokens can still be used. When a Malfunction marker is placed on the Robot card, the Robot is…
  • How do Quoridors outside the map affect gameplay? — Corridors cannot exist outside the Facility's borders — they are simply never placed there, and any effect that would push an Intruder "outside the map" instead leaves it in place. The Facility is bou…
  • How do I determine if the players won the game? — A player wins if they Escape or Hibernate safely, fulfill their chosen Objective, and survive the Infection and Eclosion Procedures at End of Game. Each Character must meet three conditions to be cons…
  • How do you complete a solo/co-op game when you cannot complete it? — There's no special "completion" rule for Solo/Coop — the game simply ends via the normal End of Game triggers, and if the Mission Tasks aren't fulfilled (or no Character survives), the group loses. In…
  • When does Larva trigger Shooting or Fire? — A Larva dies from just 1 Hit, whether from Shooting, Bursting, Melee, or Fire — no die roll is needed to confirm the kill, unlike other Intruders. Larva Health works differently from Adults and Drones…
  • Can a Robot move through a Room on fire? — Yes — the Robot can move through or into a Room with Fire; Fire only damages Characters and Intruders, not the Robot. Robot movement rules state that "The Robot always moves from a Room to a neighbori…
  • When does the Rest and Infection procedure trigger? — The Infection Procedure is always performed at the End of the Game, and can also be triggered during the game by specific effects such as the Rest Action card. The rulebook explicitly states that the…
  • On est obligé de passer quand on a plus de carte ? — Non, vous ne passez pas automatiquement sans cartes : vous devez activement choisir l'action Passer, qui ne coûte aucune carte. Passer est considéré comme une action à part entière dans Nemesis, au mê…
  • How do I resolve Noise in unexplored corridors? — When moving through an unexplored corridor, you resolve the Exploration Sequence first; noise rolls happen after the new room is placed. [p.24 — Exploration Sequence] When a Character moves through an…
  • How does exploration and corridor placement work? — When a Character moves through an Unexplored Corridor, draw an Exploration card to place a new Room and surrounding Corridors according to the card's layout. [p.24 — Exploration Sequence] Exploration…
  • Can the Medic use their starting gun twice in one turn? — Yes, a Character can use the same Weapon twice in one Turn if they have 2 Actions and pay the Action card cost for each use. Each Turn, a Character performs 2 Actions of their choice [p.12 — Player Ph…

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