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Arcs

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Arcs reference sheet — setup, turn structure, scoring and FAQ at a glance.

Top Arcs questions

  • How do you play — Players take turns playing action cards to move, build, battle, tax, and influence the Court, declaring ambitions to score Power, until someone reaches the Power threshold after up to 5 chapters. Over…
  • Can Arcs be removed from the board permanently? — Yes — this happens through "Scrap," which makes a card or piece permanently out of play, or through destroying pieces in battle, which removes them from the map. The Glossary defines Scrap as: "Make o…
  • How do Arcs affect movement? — Movement in Arcs is based on adjacency between systems, with Catapult moves from starports allowing extended movement, and path markers connecting gates in out-of-play clusters. Adjacency Rules System…
  • How do Arcs interact with trick-taking in this game? — Arcs does not incorporate traditional trick-taking mechanics. Players compare card numbers to Surpass the lead card, but this determines initiative and action options, not trick-taking. The game uses…
  • Do you discard Arcs again if you provoke the same type of outrage twice? — Yes, you discard resources and Guild cards of that type again, but you do not place another agent. When you destroy a city of a planet type that already has Outrage, you still perform both steps of pr…
  • What is the rightmost empty city slot after Warlord is scored? — The rightmost empty city slot is the furthest right slot on the player board without a city after returning cities during chapter cleanup. After scoring Warlord (or any ambition), cities on the map ar…