Wyrmspan · Reference sheet
Wyrmspan reference sheet
Overview
- 1–5 players, ~90 minutes, competitive [p.1 — Wyrmspan]
- Build a dragon sanctuary across 3 caves: Crimson Cavern, Golden Grotto, Amethyst Abyss [p.4 — Overview]
- 4 rounds; each round take turns until you pass (usually when coins run out) [p.4 — Gameplay]
- Each turn: take exactly 1 action — Excavate, Entice, or Explore a cave [p.4 — Overview]
- Win by earning the most VP from dragons, eggs, tucked cards, cached resources, objectives, and the Dragon Guild [p.4 — Gameplay]
Setup
- Place Dragon Guild board in center; add 1 random Guild tile (correct side for player count) [p.2 — Setup]
- Shuffle dragons; place 3 face-up on card display board. Shuffle cave cards; place 3 face-up. Place decks nearby [p.2 — Setup]
- Place round marker on Round 1; place 4 random objective tiles on round tracker board [p.2 — Setup]
- Place coins, eggs, and all tokens in public supply [p.2 — Setup]
- Each player takes: 1 player mat, 1 adventurer, 8 player markers, 1 guild token, 6 coins, 3 dragon cards + 3 cave cards (keep 4, discard 2), 3 resources of choice, 1 egg [p.2 — Each Player Gains]
- Place adventurer on Base Camp; guild token on 'START'; 1 egg on a nest icon [p.2 — Each Player Then]
- Give start player marker randomly [p.2 — Setup]
Turn structure
- Move adventurer to chosen action space on your player mat [p.5 — On Your Turn]
- Pay the action's cost (coin + any eggs) by placing them on the action space [p.5 — On Your Turn]
- Perform the action: Excavate, Entice, or Explore a cave [p.5 — On Your Turn]
- After action resolves, discard down to max 9 coins, 9 cards, 9 resource tokens [p.11 — Capacity Limits]
- Play passes clockwise to next player who has not passed [p.14 — Turn End]
Passing: Once you pass, you take no more turns that round but may still gain benefits from others' turns [p.4 — Gameplay]
Actions
| Action | Base Cost | Additional Cost | Effect |
|---|---|---|---|
| Excavate | 1 coin | +1 egg (col 3) or +2 eggs (col 4) | Play a cave card from hand onto leftmost empty space in a cave [p.5 — Excavate] |
| Entice | 1 coin | Pay dragon's printed resource cost | Play a dragon from hand onto an excavated space (matching habitat, left to right) [p.6 — Entice] |
| Explore Crimson Cavern | 1 coin | +1 egg (2nd visit), +2 eggs (3rd visit, max) | Walk adventurer left→right; activate all 'if activated' abilities passed [p.10 — Explore] |
| Explore Golden Grotto | 1 coin | +1 egg (2nd visit), +2 eggs (3rd visit, max) | Same as Crimson Cavern but in Golden Grotto [p.10 — Explore] |
| Explore Amethyst Abyss | 1 coin | +1 egg (2nd visit), +2 eggs (3rd visit, max) | Same as Crimson Cavern but in Amethyst Abyss [p.10 — Explore] |
- Explore ends when adventurer lands on a stop-sign space (empty excavated space or end of cave); return adventurer to Base Camp [p.10 — Explore]
- Resource exchange available any time: spend 2 resources (any combo) → gain 1 resource of another type [p.11 — Resource Exchange]
Scoring
- Dragon VP: printed VP on each visible (non-tucked) dragon [p.15 — Game End]
- End game abilities: VP from end-game dragon abilities [p.15 — Game End]
- Eggs: 1 VP each (on nests/dragons at game end) [p.15 — Game End]
- Cached resources: 1 VP each, unless otherwise specified [p.15 — Game End]
- Tucked cards: 1 VP each, unless otherwise specified [p.15 — Game End]
- Public objectives: VP per round objective based on placement (ties are friendly — all tied players get full VP for that rank) [p.15 — Game End]
- Dragon Guild markers: VP from spaces claimed on Guild tile [p.15 — Game End]
- Remaining coins: 1 VP per coin [p.15 — Game End]
- Remaining items: 1 VP per 4 items (resources + dragon cards + cave cards combined, round down) [p.15 — Game End]
End of game
- Game ends after 4 rounds [p.4 — Gameplay]
- Tally all VP categories (see Scoring section) [p.15 — Game End]
- Most VP wins; tiebreaker: most visible dragons on player mat (not tucked) [p.15 — Game End]
- If still tied, victory is shared [p.15 — Game End]
Glossary
- Cave Card: Square card played onto an empty mat space to excavate it [p.4 — Terminology]
- Dragon: Rectangular card placed onto an excavated space; must match habitat and go left to right [p.4 — Terminology]
- Excavated Space: A space made available for a dragon by playing a cave card (or the 3 starting spaces) [p.4 — Overview]
- Resources: Gold, crystal, meat, and milk tokens only — coins and eggs are NOT resources [p.4 — Terminology]
- Cache: Place a resource token onto a dragon; stays until end of game, worth 1 VP [p.8 — Caching a Resource]
- Tuck: Place a face-down dragon card under a played dragon; worth 1 VP, does not count as a dragon on mat [p.8 — Tucking a Card]
- Hatchling: Special dragon type requiring egg + milk payment; has 3-part ability that grows with use [p.9 — Hatchlings]
- Dragon Guild Advancement (DAG): Move guild token 1 space clockwise on Dragon Guild track; gain printed benefit [p.12 — Dragon Guild]
- If Activated (↑): Ability triggers when adventurer walks onto that dragon during Explore [p.7 — Dragon Abilities]
- Once Per Round: Ability activates at end of every round during upkeep [p.7 — Dragon Abilities]
- Base Camp: Starting position for adventurer on player mat; adventurer returns here after each Explore [p.10 — Explore]