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Wingspan · Reference sheet

Wingspan reference sheet

Overview

  • Competitive engine-building game for 1–5 players [p.1 — Wingspan]
  • Play bird cards into 3 habitats to build powerful action chains [p.1 — Wingspan]
  • Played over 4 rounds; each round you have 1 fewer action [p.5 — Round Structure]
  • Win by scoring the most points from birds, eggs, food, tucked cards, bonus cards, and goals [p.5 — Game End and Scoring]
  • Tiebreaker: most unused food tokens [p.5 — Game End and Scoring]

Setup

  1. Shuffle bird deck; place 3 face-up cards on the bird tray [p.2 — Setup]
  2. Place all food and egg tokens in the supply [p.2 — Setup]
  3. Toss 5 food dice into the birdfeeder [p.2 — Setup]
  4. Choose goal board side (Green = majority, Blue = 1 pt/item); place 4 random goal tiles [p.2 — Setup]
  5. Shuffle bonus card deck and place it on the table [p.2 — Setup]
  6. Each player gets: 1 player mat, 8 action cubes, 2 bonus cards, 5 bird cards, 5 food (1 of each type) [p.2 — Player Setup]
  7. Each player keeps up to 5 birds; discard 1 food per bird kept; keep 1 bonus card [p.2 — Player Setup]
  8. Randomly choose first player [p.2 — Player Setup]

Turn structure

Each turn, place 1 action cube and take exactly 1 action:

  1. Play a Bird — pay egg cost + food cost, place bird in habitat, trigger 'WHEN PLAYED' power [p.6 — Option 1]
  2. Gain Food — place cube in forest row, take food from birdfeeder dice, activate forest birds right→left [p.7 — Option 2]
  3. Lay Eggs — place cube in grassland row, place eggs on birds, activate grassland birds right→left [p.8 — Option 3]
  4. Draw Bird Cards — place cube in wetland row, draw from tray or deck, activate wetland birds right→left [p.9 — Option 4]

Round ends when all players have placed all their action cubes [p.5 — Round Structure]

Actions

Action Cube Placement Bonus Conversion (optional) Activates
Play a Bird Top of column 'WHEN PLAYED' power only
Gain Food Leftmost forest slot Discard 1 card → gain 1 extra food Forest birds (brown), right→left
Lay Eggs Leftmost grassland slot Pay 1 food → lay 1 extra egg Grassland birds (brown), right→left
Draw Cards Leftmost wetland slot Discard 1 egg → draw 1 extra card Wetland birds (brown), right→left
  • Playing a bird costs: eggs (col 2–3 = 1 egg, col 4–5 = 2 eggs) + bird's food cost [p.6 — Option 1]
  • Any 2 food tokens may substitute for any 1 food token when playing birds only [p.6 — Option 1]

Scoring

  • Bird cards: face value printed on each card [p.5 — Game End and Scoring]
  • Bonus cards: points per criteria printed on each card [p.5 — Game End and Scoring]
  • End-of-round goals: Green = 1st/2nd/3rd place points; Blue = 1 pt per item (max 5) [p.11 — Scoring End-of-Round Goals]
  • Eggs on birds: 1 pt each [p.5 — Game End and Scoring]
  • Food cached on birds: 1 pt each [p.5 — Game End and Scoring]
  • Cards tucked under birds: 1 pt each [p.5 — Game End and Scoring]

End of game

  • Game ends after Round 4 is completed [p.5 — Game End and Scoring]
  • Use scorepad to total all 6 scoring categories [p.5 — Game End and Scoring]
  • Most points wins; tiebreaker = most unused food tokens; still tied = shared victory [p.5 — Game End and Scoring]

Glossary

  • Cache: Place a food token on a bird card; it cannot be spent — worth 1 VP at game end [p.10 — Bird Powers]
  • Tuck: Slide a bird card under a flocking bird to represent a flock; each tucked card = 1 VP [p.10 — Bird Powers]
  • WHEN ACTIVATED (brown): Power triggers when you use that habitat action, right→left [p.10 — Bird Powers]
  • ONCE BETWEEN TURNS (pink): Triggers on opponents' turns; usable once per round between your own turns [p.10 — Bird Powers]
  • WHEN PLAYED: Power triggers only the moment the bird is placed; never again [p.10 — Bird Powers]
  • Egg limit: Max eggs a bird can hold, shown by egg icons on the card [p.8 — Option 3]
  • Star nest: Wild nest type; counts as any nest type for goals and bonus cards [p.8 — Types of Nests]
  • Wild food: Any of the 5 food types satisfies a wild icon requirement [p.6 — Option 1]

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