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Unsettled · Reference sheet

Unsettled reference sheet

Overview

  • Cooperative survival game: all players win or lose together [p.3 — Conceptual Overview]
  • Goal: complete your planet's survival task, then get all explorers + LUNA onto the Scarab tile [p.9 — End Game]
  • Lose if all explorers' endurance reaches zero (everyone unconscious) [p.9 — End Game]
  • Each planet is a standalone experience with unique rules; no campaign [p.4 — Overview]
  • 1–4 explorers; each has a dashboard, 3 focus cubes, and a personality trait tile [p.7 — Explorer Dashboards]
  • Core loop: spend focus on actions → explore map → gain insight → unlock breakthroughs → complete objectives [p.9 — Conceptual Overview]

Setup

Framework (every game)

  1. Place Resource Board — fill material/data/black-marker wells; put all 4 power in depleted (−) dynamo; shuffle environment + planet-specific cards beneath [p.6]
  2. Place Breakthrough Board — set research hut/lab/workshop BUILD-side up; place comprehension tokens, LUNA's primary function card, anomaly + breakthrough cards, distress (3 per explorer) [p.6]
  3. Place Moment Board — set pink + blue moment markers; stack 12 investigated tokens; place 12 discovery tokens in display; shuffle opportunity cards into 2 piles [p.6]
  4. Place Time & Trust Board — time marker on leftmost space; trust marker on rightmost (high trust); choose 1 of 3 survival tasks, stack cards in order [p.6]
  5. Each explorer: endurance marker on top space; scientific pursuit cube on bottom of insight track; take 3 focus cubes (2-pip face up, 3-pip toward self); draw 2 trait tiles, keep 1 (white-side up over matching action space) [p.7]
  6. Place Scarab tile at center; place LUNA + all explorer miniatures on it [p.7]

Planet-specific

  1. Read travelogue aloud; perform planet unique setup [p.8]
  2. Read survival task card 1 aloud → flip face-down left; perform setup on card 2; review card 3 (first objective) [p.8]

Difficulty (optional)

  • Discomforting: full endurance + Scarab ability [p.8]
  • Harrowing (standard): full endurance, no Scarab ability, focus per player-count chart [p.8]
  • Excruciating: lose 1 endurance during setup, no Scarab ability, reduced starting focus [p.8]

Turn structure

Each turn, in any order:

  1. Set focus (required) — place all 3 focus cubes on action spaces; exactly 1 must go on REST [p.12 — Basic Turn Overview]
  2. Move explorer (optional) — move miniature 1 node orthogonally; resolve node-edge symbols; may explore to reveal new node [p.12]
  3. Program LUNA (optional) — move LUNA 1 node and/or have her scan current node (roll discovery die, add resource to node) [p.13]
  4. Free actions (optional, anyone) — use breakthrough abilities, consume discoveries, use structure abilities, cope with distress, etc. — at any time, any turn [p.13]
  5. Regroup focus (required) — retrieve all 3 cubes to end your turn; do not rotate them; resolve any triggered effects (e.g., survival task advance) before passing [p.13]

Actions

Personal dashboard actions (always available unless covered by distress)

Action Focus Change Effect Notes
THEORIZE pip down 1 Another explorer gains 1 insight Awareness bonus: you also gain 1 insight [p.16]
INVESTIGATE pip down 1 Reveal opportunity on current node Wonder bonus: gain 1 insight; node must not be already investigated [p.16]
TRAVERSE pip down 1 Take an extra MOVE; may carry 1 local explorer Energy bonus: gain 1 insight [p.16]
SUPPORT pip down 1 Remove 1 distress from another local explorer; increase group trust Cannot target self; target must have distress [p.16]
RECOVER pip up 3 Fully restore that focus Decreases group trust [p.16]
REST pip up 1 Advance time marker 1 space Required every turn [p.16]

Resource board actions

Action Focus Change Effect Bonus
ANALYZE DATA pip down 1 Gain 1 data from LUNA's node to database Awareness: gain 2 data [p.26]
UNEARTH MATERIALS pip down 1 Gain 1 material from your node to stockpile (focus-type bonus per board) [p.26]
CHARGE POWER pip down 1 Move power from depleted (−) to charged (+) dynamo; from anywhere (focus-type bonus per board) [p.26]

Breakthrough board actions

Action Requirement Effect
BUILD structure On node with empty build site; pip down 1; advance time 1 OR have matching comprehension present Place structure on build site; flip at end of turn [p.19]
DESTROY structure On structure's node; pip down 1; advance time 1 Return structure to board BUILD-side up at end of turn [p.19]

End of game

Victory — complete the survival task AND get all explorers + LUNA onto the Scarab tile simultaneously (conscious or not) [p.9 — End Game]

Defeat — all explorers' endurance markers reach the pink space (everyone unconscious) at the same time [p.9 — End Game]

Hollow Victory — survival task complete + back to Scarab, but some crew members left behind [p.9 — End Game]

  • Unconscious explorers can be carried via TRAVERSE and count toward the win condition [p.16 — Unconscious Explorers]
  • Game ends immediately the moment the win condition is met [p.32 — End Game]

Glossary

  • Focus: your 3 dice-cubes (awareness, wonder, energy); upward face = current value; sequence is 3→2→1→time symbol [p.14 — Focus]
  • Pip up / Pip down: rotate a focus cube one value higher / lower [p.14 — Setting Focus]
  • Time symbol: when a focus must pip down but already shows the time symbol, advance the time marker 1 space instead [p.14 — Decreased Focus Consuming Time]
  • Insight: advance your scientific pursuit cube up the insight track; reaching the top grants comprehension + breakthrough [p.17 — Insight]
  • Comprehension: token earned when insight track is completed; prerequisite for actions; pools with local explorers; never spent [p.18 — Comprehension]
  • Breakthrough: free-action ability card gained alongside each comprehension; usable once per turn on anyone's turn [p.18 — Breakthroughs]
  • Discovery: token + paired anomaly card; grants a scientific property while possessed; can be consumed (discarded) for anomaly effect if requisite comprehension is present [p.23 — Discoveries & Anomalies]
  • Property: gold-badge characteristic on a component; active as long as you possess that component; not pooled like comprehension [p.23 — Scientific Properties]
  • Distress: card placed over a dashboard action space (not REST), blocking it; max 5 per explorer before crew loses 1 endurance each [p.20 — Distress]
  • Engaged: a card locks onto you; moment marker moves with your miniature [p.22 — Becoming Engaged]
  • Local: on the same node as you (or LUNA) [p.34 — Local]
  • Build site: cogwheel-shaped space on a node where structures can be constructed [p.19 — Build Sites]
  • Moment marker: large acrylic puck placed on a node to mark an active opportunity [p.22 — Revealing Opportunities]

FAQ

  • Q: Can I use free actions on other explorers' turns? — A: Yes. Breakthroughs, consuming discoveries, and structure abilities can all be used at any time on anyone's turn [p.13 — Free Actions]
  • Q: Can I take an action if I can't pay all its costs? — A: No. Every effect listed under an action space is mandatory; if you cannot resolve even one, you cannot take the action [p.28 — Action Spaces]
  • Q: What happens if a focus cube is at the time symbol and I need to pip it down? — A: Advance the time marker 1 space per focus required; the cube does not rotate further [p.14 — Decreased Focus Consuming Time]
  • Q: Does comprehension pool between explorers? — A: Yes. All explorers on the same node share each other's comprehension tokens [p.18 — Pooling Comprehension]
  • Q: Do properties pool like comprehension? — A: No. Properties are personal; being on the same node as someone does not grant you their properties [p.37 — Properties]
  • Q: Can distress be placed on the REST action? — A: No. REST can never be covered by distress [p.20 — Distress]
  • Q: What happens when the time marker passes the last space on the timeline? — A: It resets to the first space and every explorer loses 1 endurance [p.25 — Time Overview]
  • Q: Can I carry an unconscious explorer? — A: Yes, using the TRAVERSE action [p.16 — Unconscious Explorers]
  • Q: When trust is already high and increases again, what happens? — A: Distribute +2 focus among the crew; trait tiles do not change [p.25 — Group Trust Overview]

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