Terraforming Mars · Reference sheet
Terraforming Mars reference sheet
Overview
- 1–5 players; ~2 hours; compete as corporations terraforming Mars [p.3 — Game Overview]
- Raise Temperature (−30 °C → +8 °C), Oxygen (0 % → 14 %), and place 9 Ocean tiles [p.3 — Global Parameters]
- Each raise increases your Terraform Rating (TR) = income + VP [p.3 — Game Overview]
- Buy/play project cards each generation to gain resources, production, and VPs [p.3 — Game Overview]
- Game ends when all 3 global parameters reach their goals; score after that generation's production phase [p.3 — Game Overview]
- Most VPs wins; ties broken by most M€ [p.12 — Final Scoring]
Setup
- Place board; put 9 ocean tiles on reserved space; set temperature at −30 °C, oxygen at 0 %, generation marker at 1, all TR markers at 20 [p.7 — Setup]
- Shuffle project deck (remove Corporate Era cards unless playing that variant) [p.7 — Setup]
- Each player takes a player board, color markers, places markers on '1' of all 6 production tracks [p.7 — Setup]
- Deal 2 corporation cards + 10 project cards to each experienced player; beginners take Beginner Corporation + 42 M€ + 10 free cards [p.7 — Setup]
- Each player picks 1 corporation, pays 3 M€ per project card kept; discard the rest face-down [p.7 — Setup]
- First generation skips Player Order and Research phases — go straight to Action phase [p.7 — Setup]
Turn structure
Each generation, in order:
- Player Order phase — first player marker shifts clockwise; advance generation marker (skip gen 1) [p.8 — Generations]
- Research phase — draw 4 cards, buy any for 3 M€ each, discard the rest face-down (skip gen 1) [p.8 — Generations]
- Action phase — players take 1–2 actions per turn clockwise; passing removes you from the round; ends when all pass [p.8 — Generations]
- Production phase — convert all energy → heat; gain M€ (TR + M€ production), then all other resources; remove markers from used blue cards [p.8 — Generations]
Actions
| Action | Cost | Effect |
|---|---|---|
| A) Play card | Card cost (M€ / steel / titanium) | Immediate effects + place card [p.9 — Actions] |
| B) Standard Project | See below | See below [p.10 — Standard Projects] |
| C) Claim Milestone | 8 M€ | Place marker; worth 5 VP (max 3 total claimable) [p.10 — Milestones] |
| D) Fund Award | 8 / 14 / 20 M€ | Reserve award; scored at game end (max 3 funded) [p.11 — Awards] |
| E) Blue card action | Varies | Use once per generation; place marker on card [p.11 — Blue Cards] |
| F) Convert plants | 8 plants | Place greenery tile; +1 oxygen, +1 TR [p.11 — Convert Plants] |
| G) Convert heat | 8 heat | Raise temperature 1 step; +1 TR [p.11 — Convert Heat] |
Standard Projects (B):
| Project | Cost | Effect |
|---|---|---|
| Sell Patents | Discard cards | Gain 1 M€ per card discarded |
| Power Plant | 11 M€ | +1 energy production |
| Asteroid | 14 M€ | +1 temperature, +1 TR |
| Aquifer | 18 M€ | Place ocean tile, +1 TR |
| Greenery | 23 M€ | Place greenery tile, +1 oxygen, +1 TR |
| City | 25 M€ | Place city tile, +1 M€ production |
Scoring
- TR: each point = 1 VP (starting score) [p.12 — Final Scoring]
- Awards: 1st place = 5 VP, 2nd = 2 VP (no 2nd in 2-player); ties share the same place bonus [p.12 — Final Scoring]
- Milestones: each claimed = 5 VP [p.12 — Final Scoring]
- Greenery tiles: 1 VP each [p.12 — Final Scoring]
- City tiles: 1 VP per adjacent greenery tile (any owner) [p.12 — Final Scoring]
- Cards: VP icons on blue/green cards + resource-based VPs (e.g. animals) + event card VPs [p.12 — Final Scoring]
- Tie-breaker: most M€ [p.12 — Final Scoring]
End of game
- Game ends when all 3 parameters are complete: 9 oceans placed, temperature = +8 °C, oxygen = 14 % [p.3 — Game Overview]
- Ends after the production phase of that generation [p.12 — Game End]
- After production, players may convert plants → greenery tiles one final time (in player order) [p.12 — Game End]
- Then final scoring; highest VP wins; M€ breaks ties [p.12 — Final Scoring]
- Solo: must complete all 3 parameters by end of generation 14 or lose [p.13 — Solo Variant]
Glossary
- Terraform Rating (TR): tracks terraforming contribution; = income bonus + 1 VP/step; starts at 20 [p.3 — Game Overview]
- Global Parameters: temperature, oxygen, ocean — raising any increases TR 1 step [p.3 — Global Parameters]
- Production: resource generated each production phase; tracked by markers on player board; M€ production can go to −5 [p.6 — Player Boards]
- Steel: building material; worth 2 M€ when paying for building-tag cards [p.6 — Player Boards]
- Titanium: space resource; worth 3 M€ when paying for space-tag cards [p.6 — Player Boards]
- Active card (blue): has ongoing effects or once-per-generation actions; stays face-up [p.10 — Place the Card]
- Automated card (green): immediate effect only; placed face-up, tags still count [p.10 — Place the Card]
- Event card (red): one-time effect; placed face-down after play; tags only apply while being played [p.10 — Place the Card]
- Placement bonus: resources/cards printed on a map area received when placing a tile there; +2 M€ per adjacent ocean tile [p.5 — Tiles]
- Red-bordered icon: effect targets any one player's resources/production/tiles (optional for resources, mandatory for production) [p.15 — Red Border on Icons]
- Milestone: one-time claim for 5 VP; costs 8 M€; only 3 of 5 can be claimed total [p.10 — Milestones]
- Award: funded category scored at game end; costs 8/14/20 M€; winner gets 5 VP regardless of who funded it [p.11 — Awards]
FAQ
- Q: Can you play a card that raises a parameter already at its goal? — A: Yes; just ignore that part of the effect [p.9 — Check the Requirements]
- Q: Can you play a card if you can't collect the resources it adds? — A: Yes; those resources are simply lost [p.9 — Check the Requirements]
- Q: Are red-bordered resource removals mandatory? — A: No; they are optional and can be performed partially [p.9 — Check the Requirements]
- Q: Can M€ production go below −5? — A: No; −5 is the floor [p.6 — Player Boards]
- Q: Who gets VPs from an award — the funder or the leader? — A: The leader in that category at game end, regardless of who funded it [p.11 — Awards]
- Q: If two players tie for 1st in an award, does anyone get 2nd place VPs? — A: No; if multiple players share 1st, no 2nd place is awarded [p.11 — Awards]
- Q: When multiple effects trigger simultaneously, who chooses the order? — A: The active player chooses order for all triggered effects, including opponents' [p.12 — Suggestions]