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Rebirth · Reference sheet

Rebirth reference sheet

Overview

  • 2–4 players compete as clan leaders rebuilding Scotland (or Ireland) after calamity [p.1 — Scotland]
  • Place Tiles each turn to build Farms and Settlements across a hex map [p.2 — Game Summary]
  • Score points from Farm clusters, Settlements, Castles, and Mission Cards [p.2 — Game Summary]
  • Game ends when all players have placed all their Tiles [p.4 — Final Scoring]
  • Most points wins; tiebreaker is control of Edinburgh Castle (Scotland) or Blarney Castle (Ireland) [p.4 — Final Scoring]

Setup

Scotland (2–4 players)

  1. Place Board Scotland side up; put Mission Card deck face-down on designated spot [p.2 — Setup]
  2. Each player picks a color; place Scoring Counter on '0'; take Clan Board, 14 Castles, 8 Cathedrals, Scoring Achievement (blank side up) [p.2 — Setup]
  3. 2 players only: place 32 Tiles of unused color face-down on yellow-hex spaces [p.2 — Setup]
  4. 3 players only: each player returns 3 Energy Farm, 3 Food Farm, and 1 each of Settlement value 2/3/4 Tiles to box [p.2 — Setup]
  5. Shuffle remaining Tiles face-down; draw 2 and place face-down on Clan Board (hidden, not used this game) [p.2 — Setup]
  6. Draw 1 Tile to hand (private); remaining Tiles = supply [p.2 — Setup]
  7. Last player to visit Scotland goes first; play clockwise [p.2 — Setup]

Ireland differences:

  • Shuffle 8 Public Mission Cards into a face-up row above Board; remaining deck face-down on Board [p.6 — Setup]
  • Place 1 face-up Round Tower Bonus Tile on each Round Tower space [p.6 — Setup]
  • Each player takes a Doubling Marker on their Clan Board [p.6 — Setup]
  • 2 players: 24 filler Tiles on yellow-hex spaces [p.6 — Setup]
  • Draw 4 Tiles face-down to Clan Board (not 2) during setup [p.6 — Setup]

Turn structure

Each turn, do these 3 steps in order [p.2 — Turn Summary]:

  1. Place the Tile from your hand face-up on a legal unoccupied space
  2. Score the Tile (Farms, Settlements, Ports/Offshore, Castles, Cathedrals/Public Missions)
  3. Draw 1 Tile from your supply into your hand

Actions

Tile Placement Rules

Tile Type Legal Spaces
Food Farm Food Farm icon spaces or blank spaces
Energy Farm Energy Farm icon spaces or blank spaces
Settlement Settlement icon spaces only
  • Exception: if all legal spaces for a Farm type are full, you may place on the other Farm type's spaces [p.2 — Placing Tiles]
  • Cannot place on Cathedral, Castle, or water spaces [p.2 — Placing Tiles]
  • Settlement Tiles show 1–4 icons = their Influence value in that Settlement [p.2 — Placing Tiles]

Combat

Castle Control — no combat; control is determined by adjacency [p.4 — Castles]

  • Place your Castle on a Castle space when you place the first adjacent Tile [p.4 — Castles]
  • You take control (replace opponent's Castle) if you have more adjacent Tiles than them [p.4 — Castles]
  • Tie on total Tiles → most Energy/Food Farm Tiles adjacent wins [p.4 — Castles]
  • Tie on Farm Tiles → current placing player loses the tie [p.4 — Castles]

Scoring

During the game (immediate):

  • Food/Energy Farm placed: score 1 pt per Tile in your same-color, same-type contiguous cluster [p.3 — Scoring Tiles]
  • Small Settlement (1 space): score points = Tile's Influence value [p.3 — Settlements]
  • Medium Settlement (2 spaces) completed: most Influence scores ⑤, other scores ③; tie → completer loses, scores ③ [p.3 — Settlements]
  • Large Settlement (3 spaces) completed: 1st Influence ⑧, 2nd ⑤, others 0; tie → completer loses [p.3 — Settlements]
  • Sprawling Settlement (4 spaces, Ireland only) completed: 1st ⑫, 2nd ⑧, 3rd ⑤ [p.7 — Sprawling Settlements]
  • Port/Offshore Farm: score ① when placing a Settlement Tile on that space [p.3 — Ports]
  • Cathedral (Scotland): place Tile adjacent → draw 1 Mission Card (max 1 per Cathedral space) [p.4 — Cathedrals]
  • Public Mission (Ireland): first completer scores higher value; subsequent completers score lower value [p.7 — Public Mission Cards]

End of game:

  • Incomplete Settlements: each of your Tiles scores points = its Influence value [p.4 — Incomplete Settlements]
  • Castles: ⑤ per Castle you control [p.4 — Castles]
  • Mission Cards (Scotland): reveal and score; Cathedral Bonus Cards score ⑤ automatically [p.4 — Mission Cards]
  • Private Mission Cards (Ireland): reveal and score higher value if condition met [p.8 — Final Scoring]

End of game

  • Game ends immediately when all players have placed all supply Tiles [p.4 — Final Scoring]
  • Score: Incomplete Settlements, Castles (⑤ each), then Mission Cards [p.4 — Final Scoring]
  • Most points wins [p.4 — Final Scoring]
  • Scotland tiebreaker: control Edinburgh Castle; if not held by a tied player → Stirling Castle controller wins (even if not tied) [p.4 — Final Scoring]
  • Ireland tiebreaker: control Blarney Castle; then most spaces adjacent to Hill of Tara; then share victory [p.8 — Final Scoring]

Glossary

  • Cluster: contiguous Tiles of the same type AND same color; mixed colors or types don't cluster [p.3 — Food Farms]
  • Influence: total Settlement icons on a player's Tiles within one Settlement; determines scoring rank [p.3 — Settlements]
  • Cathedral space: special Board space; placing adjacent lets you draw a Mission Card (Scotland) or triggers Public Mission checks (Ireland) [p.4 — Cathedrals]
  • Castle space: special Board space; controlled by player with most adjacent Tiles; worth ⑤ at end [p.4 — Castles]
  • Port (Scotland) / Offshore Farm (Ireland): marked space that awards ① when a Settlement Tile is placed there [p.3 — Ports]
  • Public Mission Card (Ireland): shared face-up objective; first completer scores higher value, others score lower [p.7 — Public Mission Cards]
  • Round Tower (Ireland): special Board space; first time you place adjacent, activate its bonus if eligible [p.7 — Round Towers]
  • Doubling Marker (Ireland): place on an uncompleted Public Mission Card; if you complete it, score double points [p.8 — Doubling Markers]
  • Scoring Achievement: flipped when score hits 100; tracks scores above 100 [p.4 — Final Scoring]

FAQ

  • Q: Can Food and Energy Farm Tiles form a mixed cluster? — A: No. Only same-type AND same-color Tiles cluster [p.3 — Food Farms]
  • Q: What if I tie when completing a Medium Settlement? — A: The player who placed the completing Tile loses the tie and scores ③; the other tied player scores ⑤ [p.3 — Settlements]
  • Q: Can I place an Energy Farm Tile on a Food Farm space? — A: Only if all Energy Farm and blank spaces are occupied [p.2 — Energy Farms]
  • Q: Can I satisfy a Mission Card condition even if tied with others? — A: Yes, ties still count as satisfying the condition [p.4 — Cathedrals]
  • Q: In Ireland, if the second Tile I place (via 'Place a second Tile' bonus) is also adjacent to that bonus Tower, do I get another extra Tile? — A: No, the ability can only trigger once per turn [p.8 — Place a second Tile]

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