Rebirth · Reference sheet
Rebirth reference sheet
Overview
- 2–4 players compete as clan leaders rebuilding Scotland (or Ireland) after calamity [p.1 — Scotland]
- Place Tiles each turn to build Farms and Settlements across a hex map [p.2 — Game Summary]
- Score points from Farm clusters, Settlements, Castles, and Mission Cards [p.2 — Game Summary]
- Game ends when all players have placed all their Tiles [p.4 — Final Scoring]
- Most points wins; tiebreaker is control of Edinburgh Castle (Scotland) or Blarney Castle (Ireland) [p.4 — Final Scoring]
Setup
Scotland (2–4 players)
- Place Board Scotland side up; put Mission Card deck face-down on designated spot [p.2 — Setup]
- Each player picks a color; place Scoring Counter on '0'; take Clan Board, 14 Castles, 8 Cathedrals, Scoring Achievement (blank side up) [p.2 — Setup]
- 2 players only: place 32 Tiles of unused color face-down on yellow-hex spaces [p.2 — Setup]
- 3 players only: each player returns 3 Energy Farm, 3 Food Farm, and 1 each of Settlement value 2/3/4 Tiles to box [p.2 — Setup]
- Shuffle remaining Tiles face-down; draw 2 and place face-down on Clan Board (hidden, not used this game) [p.2 — Setup]
- Draw 1 Tile to hand (private); remaining Tiles = supply [p.2 — Setup]
- Last player to visit Scotland goes first; play clockwise [p.2 — Setup]
Ireland differences:
- Shuffle 8 Public Mission Cards into a face-up row above Board; remaining deck face-down on Board [p.6 — Setup]
- Place 1 face-up Round Tower Bonus Tile on each Round Tower space [p.6 — Setup]
- Each player takes a Doubling Marker on their Clan Board [p.6 — Setup]
- 2 players: 24 filler Tiles on yellow-hex spaces [p.6 — Setup]
- Draw 4 Tiles face-down to Clan Board (not 2) during setup [p.6 — Setup]
Turn structure
Each turn, do these 3 steps in order [p.2 — Turn Summary]:
- Place the Tile from your hand face-up on a legal unoccupied space
- Score the Tile (Farms, Settlements, Ports/Offshore, Castles, Cathedrals/Public Missions)
- Draw 1 Tile from your supply into your hand
Actions
Tile Placement Rules
| Tile Type | Legal Spaces |
|---|---|
| Food Farm | Food Farm icon spaces or blank spaces |
| Energy Farm | Energy Farm icon spaces or blank spaces |
| Settlement | Settlement icon spaces only |
- Exception: if all legal spaces for a Farm type are full, you may place on the other Farm type's spaces [p.2 — Placing Tiles]
- Cannot place on Cathedral, Castle, or water spaces [p.2 — Placing Tiles]
- Settlement Tiles show 1–4 icons = their Influence value in that Settlement [p.2 — Placing Tiles]
Combat
Castle Control — no combat; control is determined by adjacency [p.4 — Castles]
- Place your Castle on a Castle space when you place the first adjacent Tile [p.4 — Castles]
- You take control (replace opponent's Castle) if you have more adjacent Tiles than them [p.4 — Castles]
- Tie on total Tiles → most Energy/Food Farm Tiles adjacent wins [p.4 — Castles]
- Tie on Farm Tiles → current placing player loses the tie [p.4 — Castles]
Scoring
During the game (immediate):
- Food/Energy Farm placed: score 1 pt per Tile in your same-color, same-type contiguous cluster [p.3 — Scoring Tiles]
- Small Settlement (1 space): score points = Tile's Influence value [p.3 — Settlements]
- Medium Settlement (2 spaces) completed: most Influence scores ⑤, other scores ③; tie → completer loses, scores ③ [p.3 — Settlements]
- Large Settlement (3 spaces) completed: 1st Influence ⑧, 2nd ⑤, others 0; tie → completer loses [p.3 — Settlements]
- Sprawling Settlement (4 spaces, Ireland only) completed: 1st ⑫, 2nd ⑧, 3rd ⑤ [p.7 — Sprawling Settlements]
- Port/Offshore Farm: score ① when placing a Settlement Tile on that space [p.3 — Ports]
- Cathedral (Scotland): place Tile adjacent → draw 1 Mission Card (max 1 per Cathedral space) [p.4 — Cathedrals]
- Public Mission (Ireland): first completer scores higher value; subsequent completers score lower value [p.7 — Public Mission Cards]
End of game:
- Incomplete Settlements: each of your Tiles scores points = its Influence value [p.4 — Incomplete Settlements]
- Castles: ⑤ per Castle you control [p.4 — Castles]
- Mission Cards (Scotland): reveal and score; Cathedral Bonus Cards score ⑤ automatically [p.4 — Mission Cards]
- Private Mission Cards (Ireland): reveal and score higher value if condition met [p.8 — Final Scoring]
End of game
- Game ends immediately when all players have placed all supply Tiles [p.4 — Final Scoring]
- Score: Incomplete Settlements, Castles (⑤ each), then Mission Cards [p.4 — Final Scoring]
- Most points wins [p.4 — Final Scoring]
- Scotland tiebreaker: control Edinburgh Castle; if not held by a tied player → Stirling Castle controller wins (even if not tied) [p.4 — Final Scoring]
- Ireland tiebreaker: control Blarney Castle; then most spaces adjacent to Hill of Tara; then share victory [p.8 — Final Scoring]
Glossary
- Cluster: contiguous Tiles of the same type AND same color; mixed colors or types don't cluster [p.3 — Food Farms]
- Influence: total Settlement icons on a player's Tiles within one Settlement; determines scoring rank [p.3 — Settlements]
- Cathedral space: special Board space; placing adjacent lets you draw a Mission Card (Scotland) or triggers Public Mission checks (Ireland) [p.4 — Cathedrals]
- Castle space: special Board space; controlled by player with most adjacent Tiles; worth ⑤ at end [p.4 — Castles]
- Port (Scotland) / Offshore Farm (Ireland): marked space that awards ① when a Settlement Tile is placed there [p.3 — Ports]
- Public Mission Card (Ireland): shared face-up objective; first completer scores higher value, others score lower [p.7 — Public Mission Cards]
- Round Tower (Ireland): special Board space; first time you place adjacent, activate its bonus if eligible [p.7 — Round Towers]
- Doubling Marker (Ireland): place on an uncompleted Public Mission Card; if you complete it, score double points [p.8 — Doubling Markers]
- Scoring Achievement: flipped when score hits 100; tracks scores above 100 [p.4 — Final Scoring]
FAQ
- Q: Can Food and Energy Farm Tiles form a mixed cluster? — A: No. Only same-type AND same-color Tiles cluster [p.3 — Food Farms]
- Q: What if I tie when completing a Medium Settlement? — A: The player who placed the completing Tile loses the tie and scores ③; the other tied player scores ⑤ [p.3 — Settlements]
- Q: Can I place an Energy Farm Tile on a Food Farm space? — A: Only if all Energy Farm and blank spaces are occupied [p.2 — Energy Farms]
- Q: Can I satisfy a Mission Card condition even if tied with others? — A: Yes, ties still count as satisfying the condition [p.4 — Cathedrals]
- Q: In Ireland, if the second Tile I place (via 'Place a second Tile' bonus) is also adjacent to that bonus Tower, do I get another extra Tile? — A: No, the ability can only trigger once per turn [p.8 — Place a second Tile]