Pandemic Legacy Season 2 · Reference sheet
Pandemic Legacy Season 2 reference sheet
Overview
- Cooperative legacy game for 2–4 players across 12 months [p.4 — Welcome]
- Goal: complete all mandatory objectives each month to win [p.5 — Objectives]
- Players deliver Supply cubes to cities to hold back the plague [p.5 — Supply Cubes]
- Plague cubes trigger incidents; too many incidents = instant loss [p.14 — Incidents]
- Permanent changes: stickers, writing, destroyed cards carry forward every game [p.4 — Playing a Legacy Game]
- Play the Prologue first (no legacy effects) until comfortable [p.4 — The Prologue]
Setup
- Place Supply cubes in stockpile per the supply track on the board [p.8 — Setup]
- Place Plague cubes, Incident marker on '0', Infection Rate marker on leftmost '2' [p.8 — Setup]
- Distribute all stockpile Supply cubes across grid locations (any split) [p.8 — Supply the Grid]
- Shuffle Infection deck; flip 9 cards — remove 1 Supply cube per city (or place Plague cube if empty) [p.8 — Infect the Grid]
- Choose Rationed Event cards up to rationing level (4 at start); shuffle with Produce Supplies + City cards; deal 4/3/2 cards for 2/3/4 players [p.8–9 — Prepare the Player Deck]
- Split remaining deck into 5 equal piles; shuffle 1 Epidemic into each; stack piles [p.9 — Add Epidemics]
- Each player picks a character, takes pawn + reference cards, places pawn at home haven [p.9 — Select Characters]
- Randomly pick a pawn to go first; play clockwise [p.9 — Begin Play]
Turn structure
Each turn has 4 steps in order:
- Check for Exposure — if your location has 1+ Plague cubes, gain 1 exposure [p.10]
- Do 4 Actions — any combo of actions (+ unlimited free actions) [p.10]
- Draw 2 Player cards — resolve Epidemics immediately if drawn [p.13]
- Infect Cities — flip Infection cards equal to current infection rate, one at a time [p.14]
Actions
| Action | Cost | Effect |
|---|---|---|
| Drive/Ferry | — | Move to adjacent location [p.10] |
| Sail | Discard matching city card | Move to any port city via sea route [p.10] |
| Charter Boat | Discard card matching current city | Move to any port location via sea route [p.10] |
| Make Supplies | — | Take 1 Supply cube from stockpile onto your Character card [p.10] |
| Produce Supplies | Discard Produce Supplies card (must be at haven or supply center) | Local: fill current location to population; System-Wide: fill all havens/supply centers [p.10] |
| Deliver Supplies | — | Place any number of Supply cubes from your card onto your location [p.10] |
| Share Knowledge | — | Give or take a city card matching current city with a co-located player [p.10] |
| Build Supply Center | Discard 5 cards of current city's color | Place supply center in current city [p.10] |
| Recon | Discard specified city cards + supply center required | Open indicated package [p.11] |
Free Actions (no action cost)
- Pick Up Supplies: take any number of Supply cubes from your location onto your Character card [p.11]
- Transfer Supplies: give/take Supply cubes with a player in your location [p.11]
Combat
Infection (end of turn)
- Flip cards equal to current infection rate one at a time [p.14]
- Remove 1 Supply cube from named city → stockpile [p.14]
- No Supply cube in city → place 1 Plague cube + advance Incident marker 1 space [p.14]
Outbreak (city already has 3 Plague cubes)
- Remove 1 Supply cube from every adjacent city (or place Plague cube if none) [p.14]
- Advance Incident marker 1 space per Plague cube placed [p.14]
- Chain reaction if adjacent city also has 3 Plague cubes; don't re-hit already-outbreak cities [p.14]
Epidemic card
- Increase: advance Infection Rate marker 1 space [p.13]
- Infect: draw bottom Infection card; remove all Supply cubes from that city (no Plague cubes added) [p.13]
- Intensify: shuffle Infection discard pile; place on top of Infection deck [p.13]
End of game
Win: complete required number of objectives (all mandatory ones included) [p.15]
Lose immediately if:
- Incident marker reaches the last skull space [p.14]
- Player cannot draw 2 Player cards at start of draw step [p.15]
After game (win or lose):
- Adjust population: −1 per city with Plague cubes; +1 per city with supply center [p.20]
- Spend Production Units on upgrades (based on grid size; +1 unit if won) [p.20]
- Win → next month, rationing −2 (min 0) [p.20]
- Lose first attempt → replay month, rationing +2; lose second attempt → advance month, rationing +2 [p.20]
Glossary
- Haven: white anchor-symbol locations; home base for characters; never infected normally [p.6 — Havens]
- Grid: all locations reachable via supply lines/sea lanes from starting havens [p.6 — The Grid]
- Supply Line: land connection between cities making them adjacent [p.6 — Supply Lines]
- Sea Lane / Sea Route: ocean connection between port locations; required for Sail/Charter Boat [p.6 — Sea Lanes]
- Incident: any time a Plague cube is placed; advance Incident marker 1 space [p.14 — Incidents]
- Outbreak: occurs when a city with 3 Plague cubes would receive another; spreads to adjacent cities [p.14 — Outbreaks]
- Exposure: scratch off next box on Character card's exposure track; may reveal scar or death [p.16 — Exposure]
- Scar: negative ability placed on Character card when exposure reveals a scar symbol [p.16 — Scars]
- Rationing Level: number of Rationed Event cards in Player deck; starts at 4, min 0 max 10 [p.5 — Rationed Events]
- Production Units: end-of-game currency spent on upgrades; based on grid size +1 if won [p.20 — Spend Production Units]
- Forsaken city: a city at 0 population; costs 2 units (instead of 1) to raise back to 1 [p.20 — Population]