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Pandemic Legacy Season 2 · Reference sheet

Pandemic Legacy Season 2 reference sheet

Overview

  • Cooperative legacy game for 2–4 players across 12 months [p.4 — Welcome]
  • Goal: complete all mandatory objectives each month to win [p.5 — Objectives]
  • Players deliver Supply cubes to cities to hold back the plague [p.5 — Supply Cubes]
  • Plague cubes trigger incidents; too many incidents = instant loss [p.14 — Incidents]
  • Permanent changes: stickers, writing, destroyed cards carry forward every game [p.4 — Playing a Legacy Game]
  • Play the Prologue first (no legacy effects) until comfortable [p.4 — The Prologue]

Setup

  1. Place Supply cubes in stockpile per the supply track on the board [p.8 — Setup]
  2. Place Plague cubes, Incident marker on '0', Infection Rate marker on leftmost '2' [p.8 — Setup]
  3. Distribute all stockpile Supply cubes across grid locations (any split) [p.8 — Supply the Grid]
  4. Shuffle Infection deck; flip 9 cards — remove 1 Supply cube per city (or place Plague cube if empty) [p.8 — Infect the Grid]
  5. Choose Rationed Event cards up to rationing level (4 at start); shuffle with Produce Supplies + City cards; deal 4/3/2 cards for 2/3/4 players [p.8–9 — Prepare the Player Deck]
  6. Split remaining deck into 5 equal piles; shuffle 1 Epidemic into each; stack piles [p.9 — Add Epidemics]
  7. Each player picks a character, takes pawn + reference cards, places pawn at home haven [p.9 — Select Characters]
  8. Randomly pick a pawn to go first; play clockwise [p.9 — Begin Play]

Turn structure

Each turn has 4 steps in order:

  1. Check for Exposure — if your location has 1+ Plague cubes, gain 1 exposure [p.10]
  2. Do 4 Actions — any combo of actions (+ unlimited free actions) [p.10]
  3. Draw 2 Player cards — resolve Epidemics immediately if drawn [p.13]
  4. Infect Cities — flip Infection cards equal to current infection rate, one at a time [p.14]

Actions

Action Cost Effect
Drive/Ferry Move to adjacent location [p.10]
Sail Discard matching city card Move to any port city via sea route [p.10]
Charter Boat Discard card matching current city Move to any port location via sea route [p.10]
Make Supplies Take 1 Supply cube from stockpile onto your Character card [p.10]
Produce Supplies Discard Produce Supplies card (must be at haven or supply center) Local: fill current location to population; System-Wide: fill all havens/supply centers [p.10]
Deliver Supplies Place any number of Supply cubes from your card onto your location [p.10]
Share Knowledge Give or take a city card matching current city with a co-located player [p.10]
Build Supply Center Discard 5 cards of current city's color Place supply center in current city [p.10]
Recon Discard specified city cards + supply center required Open indicated package [p.11]

Free Actions (no action cost)

  • Pick Up Supplies: take any number of Supply cubes from your location onto your Character card [p.11]
  • Transfer Supplies: give/take Supply cubes with a player in your location [p.11]

Combat

Infection (end of turn)

  • Flip cards equal to current infection rate one at a time [p.14]
  • Remove 1 Supply cube from named city → stockpile [p.14]
  • No Supply cube in city → place 1 Plague cube + advance Incident marker 1 space [p.14]

Outbreak (city already has 3 Plague cubes)

  • Remove 1 Supply cube from every adjacent city (or place Plague cube if none) [p.14]
  • Advance Incident marker 1 space per Plague cube placed [p.14]
  • Chain reaction if adjacent city also has 3 Plague cubes; don't re-hit already-outbreak cities [p.14]

Epidemic card

  1. Increase: advance Infection Rate marker 1 space [p.13]
  2. Infect: draw bottom Infection card; remove all Supply cubes from that city (no Plague cubes added) [p.13]
  3. Intensify: shuffle Infection discard pile; place on top of Infection deck [p.13]

End of game

Win: complete required number of objectives (all mandatory ones included) [p.15]

Lose immediately if:

  • Incident marker reaches the last skull space [p.14]
  • Player cannot draw 2 Player cards at start of draw step [p.15]

After game (win or lose):

  • Adjust population: −1 per city with Plague cubes; +1 per city with supply center [p.20]
  • Spend Production Units on upgrades (based on grid size; +1 unit if won) [p.20]
  • Win → next month, rationing −2 (min 0) [p.20]
  • Lose first attempt → replay month, rationing +2; lose second attempt → advance month, rationing +2 [p.20]

Glossary

  • Haven: white anchor-symbol locations; home base for characters; never infected normally [p.6 — Havens]
  • Grid: all locations reachable via supply lines/sea lanes from starting havens [p.6 — The Grid]
  • Supply Line: land connection between cities making them adjacent [p.6 — Supply Lines]
  • Sea Lane / Sea Route: ocean connection between port locations; required for Sail/Charter Boat [p.6 — Sea Lanes]
  • Incident: any time a Plague cube is placed; advance Incident marker 1 space [p.14 — Incidents]
  • Outbreak: occurs when a city with 3 Plague cubes would receive another; spreads to adjacent cities [p.14 — Outbreaks]
  • Exposure: scratch off next box on Character card's exposure track; may reveal scar or death [p.16 — Exposure]
  • Scar: negative ability placed on Character card when exposure reveals a scar symbol [p.16 — Scars]
  • Rationing Level: number of Rationed Event cards in Player deck; starts at 4, min 0 max 10 [p.5 — Rationed Events]
  • Production Units: end-of-game currency spent on upgrades; based on grid size +1 if won [p.20 — Spend Production Units]
  • Forsaken city: a city at 0 population; costs 2 units (instead of 1) to raise back to 1 [p.20 — Population]

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