Nemesis Retaliation – Sangrevores Expansion · Reference sheet
Nemesis Retaliation – Sangrevores Expansion reference sheet
Overview
- 1–5 players vs. Sangrevore Intruders (vampire-like alien race) [p.1 — Introduction]
- Expansion for Nemesis: Retaliation; replaces standard Intruder setup entirely [p.2 — Setup]
- Core loop unchanged: explore, survive, complete Objective, escape [p.4 — End of the Game]
- Key twist: no Noise rolls — Shadow markers replace Noise markers [p.3 — Movement]
- New threats: Infections pollute your deck; Tainted Blood grants special Abilities [p.4 — Infections / Tainted Blood]
- Win by surviving Eclosion Procedure and completing your Objective [p.4 — End of the Game]
Setup
- Sections, Remaining Components, and Player Setup: use base rulebook unchanged [p.2 — Setup]
Intruder Setup
- Shuffle Sangrevore Exploration deck; place face down with discard space.
- Separate Sangrevore tokens by type; shuffle each pile; place model-icon side up.
- Fill Intruder bag: 1 Blank, 2 Blood Specter tokens, 3 random Ghoul tokens + 1 extra Ghoul per Character.
- Place all Sangrevore models nearby.
- Shuffle Sangrevore Attack and Event decks separately; place face down.
- Shuffle King Health cards numbers-down onto Queen Health space of Section 'C' border; place Universal marker on '0' of Queen's Hits track.
- Place Sangrevore Help sheet 'The King is Alive' side up near the bag.
Additional Setup
- Shuffle Shadow deck; place face down near Exploration deck (replaces Contamination deck).
- Shuffle Infection deck; place on right side of Facility (replaces Contamination deck position).
- Shuffle Tainted Blood deck; place near Serious Wound deck.
Turn structure
- Movement does NOT trigger a Noise roll — place 1 Shadow marker in each adjacent Corridor instead (except the one just moved through) [p.3 — Movement Sequence]
- If moving through Shadow markers, draw 1 Shadow card and resolve by number of markers passed; discard markers [p.3 — Movement Sequence]
- Moving Cautiously: place a marker in destination room, skip Shadow card draw, leave Shadow markers in place [p.3 — Movement Sequence]
- Opportunity Attacks trigger for Intruders in same Room or target Corridor (max 3 attacks, largest first) [p.3 — Movement Sequence]
- Infections in hand may be played for their bottom effect (costs 1 Action) or discarded when Passing (lose 1 per pass) [p.4 — Infections]
- Tainted Blood Ability: usable once per Round, costs an Action [p.4 — Tainted Blood]
Actions
| Action | Effect | Limit |
|---|---|---|
| Move | Move through Corridor; resolve Shadow markers if not Cautious | Per move rules |
| Move Cautiously | Move without resolving Shadow markers; place marker in room | Per move rules |
| Burst Shadow markers | Apply Hits to Shadow markers, removing them; no other effect | Uses ammo |
| Play Infection (bottom effect) | Remove Infection from deck | 1 Action, once per card |
| Discard Infection (on Pass) | Discard any number of Infections; lose 1 per discard | Only when Passing |
| Rest (card) | Discard any number of Infections from hand to discard pile | No extra cost |
| Tainted Blood Ability | Use Active Tainted Blood card's special Ability | Once per Round |
Combat
- Sangrevore Intruder hierarchy: Ghouls = Adults, Blood Specters = Drones, King = Queen equivalent; no Larvae [p.4 — Intruders]
- Opportunity Attacks: resolve for each Intruder in same Room or target Corridor; max 3 attacks; largest Intruders first [p.3 — Movement Sequence]
- Being attacked may result in gaining Infection cards (shuffled into Action deck) or losing Tainted Blood cards [p.4 — Infections / Tainted Blood]
- Shadow marker limit: max 3 per Corridor; placing a 4th replaces ALL with 1 Blood Specter [p.3 — Shadow Markers Limit]
- Each Hit in a Corridor may be applied to 1 Shadow marker, removing it [p.3 — Movement Sequence]
- When discarding Tainted Blood: always discard the bottom-most card in the stack [p.4 — Tainted Blood]
End of game
- Trigger: same as base game (Characters Escape or Hibernate) [p.4 — End of the Game]
End Sequence (surviving Characters only)
- Any Character with Infection cards (deck, hand, or discard) performs Eclosion Procedure — drawing an Infection card = death [p.4 — End of the Game]
- Surviving Characters reveal and check their Objective (choose now if not yet chosen) [p.4 — End of the Game]
- Characters who completed their Objective win [p.4 — End of the Game]
Glossary
- Shadow marker: replaces Noise marker; represents lurking Sangrevores; max 3 per Corridor before converting to Blood Specter [p.3 — Shadow Markers]
- Shadow card: drawn when moving through Shadow markers; has 3 effects keyed to number of markers passed [p.3 — Shadow Cards]
- Infection card: deck-polluting card gained from Sangrevore attacks; used in Eclosion Procedure at game end [p.4 — Infections]
- Tainted Blood card: gift from Sangrevores; grants a once-per-Round Ability; only the Active (top) card can be used [p.4 — Tainted Blood]
- Active Tainted Blood: the face-up top Tainted Blood card; the only one usable for its Ability [p.4 — Tainted Blood]
- Eclosion Procedure: end-game check; drawing an Infection card during it kills the Character [p.4 — End of the Game]
- Blood Specter: Drone-tier Sangrevore; spawns when 4+ Shadow markers would occupy one Corridor [p.3 — Shadow Markers Limit]
- Ghoul: Adult-tier Sangrevore; primary enemy drawn from Intruder bag [p.4 — Intruders]
- King: Queen-equivalent Sangrevore; Health tracked on King Health cards on Section 'C' border [p.2 — Intruder Setup]
FAQ
- Q: Are Sangrevores and Intruders the same for card effects? — A: Yes, treat 'Intruder' and 'Sangrevere' as equivalent terms. [p.1 — Sangrevores Are Intruders]
- Q: Are Infections the same as Contamination cards? — A: Yes, for effects that remove or discard Contamination cards from deck/hand. [p.4 — Infections]
- Q: Can Infections be freely discarded from hand? — A: No — only via their bottom effect (Action), via Rest card, or when Passing (lose 1). Cannot be discarded to pay another Action's cost. [p.4 — Infections]
- Q: What happens if the Shadow deck runs out? — A: Reshuffle all discarded Shadow cards into a new deck and draw. [p.3 — Empty Shadow Deck]
- Q: Do Shadow markers and Intruders share Corridor space? — A: Yes; all Shadow markers together count as 1 space, leaving 5 for Intruders. [p.3 — Shadow Markers]
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