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Everdell · Reference sheet

Everdell reference sheet

Overview

  • 1–4 players build a city of Critters & Constructions over 4 seasons [p.5 — Set Up]
  • Goal: score the most points from cards, events, journeys, and point tokens [p.13 — End Game]
  • Each turn: Place a Worker, Play a Card, or Prepare for Season [p.7 — How to Play]
  • Game ends when all players have passed; last season is Autumn [p.13 — End Game]
  • City max: 15 cards (Events don't count toward limit) [p.10 — City]

Setup

  1. Place board; put Ever Tree on stump [p.5 — Set Up]
  2. Place resource piles (twigs, resin, pebbles, berries) and token piles beside board [p.5 — Set Up]
  3. Shuffle Forest cards; place 3 (2-player) or 4 (3–4 player) on forest clearings [p.5 — Set Up]
  4. Place 4 basic Event tiles; place 4 random special Events on Ever Tree branches [p.5 — Set Up]
  5. Shuffle main deck; deal 8 cards faceup to Meadow; place deck in Ever Tree [p.5 — Set Up]
  6. Each player starts with 2 workers; draw cards: P1=5, P2=6, P3=7, P4=8 [p.5 — Set Up]
  7. Each player places 4 remaining workers on Ever Tree: 1 spring, 1 summer, 2 autumn [p.5 — Set Up]
  8. Most humble player goes first [p.5 — Set Up]

Turn structure

Each turn, perform exactly ONE of these actions [p.7 — How to Play]:

  1. Place a Worker — deploy to a location; gain its resources/action immediately
  2. Play a Card — pay cost; add card to your city (from hand or Meadow)
  3. Prepare for Season — only after ALL current workers are deployed; recall workers, gain new worker(s), trigger seasonal bonuses
  • Play proceeds clockwise [p.7 — How to Play]
  • Prepare for Season can only be taken once all your workers are placed [p.11 — Prepare for Season]

Actions

Location Type Effect
Basic Action Spaces Exclusive Gain listed resources/cards [p.7]
Forest Locations Exclusive (shared in 4p) Gain listed resources; can't place 2 own workers on same Forest spot [p.7]
Destination Card (own city) Exclusive Activate card effect [p.8]
Destination Card (opponent, OPEN) Shared Activate effect; owner gains 1 point token [p.8]
Haven Shared (unlimited) Discard any cards; gain 1 resource per 2 cards discarded [p.8]
Event Exclusive Meet requirements + pay cost; claim Event for end-game scoring [p.8]
Journey (Autumn only) Exclusive (2pt shared) Discard cards = listed points; worker worth that many points at game end [p.8]
  • Hand limit: 8 cards at all times [p.10 — Drawing Cards]
  • Replace Meadow cards immediately when played [p.10 — Drawing Cards]

Scoring

  • Card base points: printed value on each card [p.13 — End Game]
  • Point tokens: 1 pt each (3-pt tokens also available) [p.13 — End Game]
  • Purple Prosperity bonuses: calculated at game end per card's listed formula [p.10 — Card Types]
  • Journey: worker worth listed points (2–5) [p.8 — Journey]
  • Events: points listed on each Event tile/card [p.13 — End Game]
  • Tiebreaker 1: most Events achieved; Tiebreaker 2: most leftover resources [p.13 — End Game]

End of game

  • Game ends when all players have passed [p.13 — End Game]
  • A player passes when they cannot (or choose not to) perform any more actions [p.13 — End Game]
  • Passed players cannot receive cards or resources [p.13 — End Game]
  • Autumn is the last season; no Prepare for Season after Autumn [p.11 — Prepare for Season]
  • Player with most total points wins [p.13 — End Game]

Glossary

  • Exclusive location: only 1 worker may be placed here [p.7 — Place a Worker]
  • Shared location: multiple workers (even same color) may occupy it [p.7 — Place a Worker]
  • Production (Green): activates when played AND during Prepare for Season in spring & autumn [p.10 — Card Types]
  • Traveler (Tan): activates once immediately when played; never again [p.10 — Card Types]
  • Destination (Red): activates when a worker is placed on it; OPEN symbol = opponents may visit [p.10 — Card Types]
  • Governance (Blue): grants bonuses after playing certain card types or discounts [p.10 — Card Types]
  • Prosperity (Purple): worth base + bonus points at game end [p.10 — Card Types]
  • Occupied token: placed on a Construction when its paired Critter is played for free; each Construction can only do this once [p.9 — Play a Card]
  • Common card: multiple copies allowed in your city [p.9 — Play a Card]
  • Unique card: only one copy allowed in your city [p.9 — Play a Card]
  • Haven: shared space; discard 2 cards → gain 1 resource of any type [p.8 — Haven]

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