Everdell · Reference sheet
Everdell reference sheet
Overview
- 1–4 players build a city of Critters & Constructions over 4 seasons [p.5 — Set Up]
- Goal: score the most points from cards, events, journeys, and point tokens [p.13 — End Game]
- Each turn: Place a Worker, Play a Card, or Prepare for Season [p.7 — How to Play]
- Game ends when all players have passed; last season is Autumn [p.13 — End Game]
- City max: 15 cards (Events don't count toward limit) [p.10 — City]
Setup
- Place board; put Ever Tree on stump [p.5 — Set Up]
- Place resource piles (twigs, resin, pebbles, berries) and token piles beside board [p.5 — Set Up]
- Shuffle Forest cards; place 3 (2-player) or 4 (3–4 player) on forest clearings [p.5 — Set Up]
- Place 4 basic Event tiles; place 4 random special Events on Ever Tree branches [p.5 — Set Up]
- Shuffle main deck; deal 8 cards faceup to Meadow; place deck in Ever Tree [p.5 — Set Up]
- Each player starts with 2 workers; draw cards: P1=5, P2=6, P3=7, P4=8 [p.5 — Set Up]
- Each player places 4 remaining workers on Ever Tree: 1 spring, 1 summer, 2 autumn [p.5 — Set Up]
- Most humble player goes first [p.5 — Set Up]
Turn structure
Each turn, perform exactly ONE of these actions [p.7 — How to Play]:
- Place a Worker — deploy to a location; gain its resources/action immediately
- Play a Card — pay cost; add card to your city (from hand or Meadow)
- Prepare for Season — only after ALL current workers are deployed; recall workers, gain new worker(s), trigger seasonal bonuses
- Play proceeds clockwise [p.7 — How to Play]
- Prepare for Season can only be taken once all your workers are placed [p.11 — Prepare for Season]
Actions
| Location | Type | Effect |
|---|---|---|
| Basic Action Spaces | Exclusive | Gain listed resources/cards [p.7] |
| Forest Locations | Exclusive (shared in 4p) | Gain listed resources; can't place 2 own workers on same Forest spot [p.7] |
| Destination Card (own city) | Exclusive | Activate card effect [p.8] |
| Destination Card (opponent, OPEN) | Shared | Activate effect; owner gains 1 point token [p.8] |
| Haven | Shared (unlimited) | Discard any cards; gain 1 resource per 2 cards discarded [p.8] |
| Event | Exclusive | Meet requirements + pay cost; claim Event for end-game scoring [p.8] |
| Journey (Autumn only) | Exclusive (2pt shared) | Discard cards = listed points; worker worth that many points at game end [p.8] |
- Hand limit: 8 cards at all times [p.10 — Drawing Cards]
- Replace Meadow cards immediately when played [p.10 — Drawing Cards]
Scoring
- Card base points: printed value on each card [p.13 — End Game]
- Point tokens: 1 pt each (3-pt tokens also available) [p.13 — End Game]
- Purple Prosperity bonuses: calculated at game end per card's listed formula [p.10 — Card Types]
- Journey: worker worth listed points (2–5) [p.8 — Journey]
- Events: points listed on each Event tile/card [p.13 — End Game]
- Tiebreaker 1: most Events achieved; Tiebreaker 2: most leftover resources [p.13 — End Game]
End of game
- Game ends when all players have passed [p.13 — End Game]
- A player passes when they cannot (or choose not to) perform any more actions [p.13 — End Game]
- Passed players cannot receive cards or resources [p.13 — End Game]
- Autumn is the last season; no Prepare for Season after Autumn [p.11 — Prepare for Season]
- Player with most total points wins [p.13 — End Game]
Glossary
- Exclusive location: only 1 worker may be placed here [p.7 — Place a Worker]
- Shared location: multiple workers (even same color) may occupy it [p.7 — Place a Worker]
- Production (Green): activates when played AND during Prepare for Season in spring & autumn [p.10 — Card Types]
- Traveler (Tan): activates once immediately when played; never again [p.10 — Card Types]
- Destination (Red): activates when a worker is placed on it; OPEN symbol = opponents may visit [p.10 — Card Types]
- Governance (Blue): grants bonuses after playing certain card types or discounts [p.10 — Card Types]
- Prosperity (Purple): worth base + bonus points at game end [p.10 — Card Types]
- Occupied token: placed on a Construction when its paired Critter is played for free; each Construction can only do this once [p.9 — Play a Card]
- Common card: multiple copies allowed in your city [p.9 — Play a Card]
- Unique card: only one copy allowed in your city [p.9 — Play a Card]
- Haven: shared space; discard 2 cards → gain 1 resource of any type [p.8 — Haven]