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Entropy · Reference sheet

Entropy reference sheet

Overview

  • 2–4 players build Solar Systems with Stars, Planets, Asteroids, and Life cards [p.2 — Goal of the Game]
  • Most Victory Points (VP) at game end wins [p.2 — Goal of the Game]
  • Each turn: Move Scientist → Resolve Action → Check Missions [p.6 — Turn Structure]
  • Variable number of rounds; game ends after 2 Objectives are completed + 1 extra round [p.6 — Playing the Game]
  • Resources: Energy, Mass, Entropy — used to pay for actions [p.3 — Components]

Setup

  1. Place Main board in center [p.4]
  2. Shuffle 6 Action tiles; place 1 per inner Action area — 2P: all side up; 3P: alternate sides; 4P: all opposite side [p.4]
  3. Sort Star tiles by type (IA, IB, IIA…), place face up on board [p.4]
  4. Sort Asteroid tiles by type, place on board [p.4]
  5. Sort & shuffle Planet tiles by type; split each stack, place cost-side up [p.4]
  6. Sort & shuffle Biome tiles by type; split each stack, place face up [p.4]
  7. Sort & shuffle Life cards by type (Bacteria/Plant/Animal); place face up [p.4]
  8. Place Lifeform Objective tiles — remove '4' tiles for 3P; remove '3+' and '4' tiles for 2P [p.4]
  9. Place Resources, Lifeform tokens, Solar System tiles as general supply [p.4]
  10. Shuffle Mission cards into face-down deck [p.4]
  • Each player gets: Console, Scientist token, 4 Creation tokens, Generator marker, 3 Objective markers, 2 Mission cards, Starting Star & Planet tiles [p.5]

Turn structure

Each turn has 3 steps in order:

  1. Movement — Move Scientist 1–3 spaces clockwise; must land on an Action space; place matching Creation token on inner spaces; retrieve passed tokens (activate Star or gain 1 Entropy per token) [p.6]
  2. Action — Resolve the action on the space you landed on; also may use Entropy Exchange free action (2 Entropy → 1 Energy or 1 Mass) any number of times [p.7]
  3. Mission — Check and fulfill Mission cards; check Objectives and Lifeform Objectives; stand all lying Creation tokens [p.12]

Actions

Action Cost Effect
Evolve a Star 1–3 Energy Exchange Star for next tier, or add tier I Star to a Solar System
Aggregate Planet Mass (shown on tile) Take Planet tile, activate its effect, place in Solar System
Create Life Life card from hand Play card to Planet meeting Life Conditions; gain Lifeforms + effect
Activate Stars Entropy per Star Resolve effects of chosen Stars; Generator track gives discount
Set Biome Take 1 Biome tile, place next to a Planet (1 per Planet)
Upgrade Console 3 Energy Upgrade 1 Focus card to next tier (0→1→2)
Take Life Cards Take 2 Life cards from offer; no hand limit
Catch an Asteroid 1 Lifeform OR 2 Mass (+1 Mass for special types) Place Asteroid on Planet (max 2); activate Planet effect
Primordial Soup Advance Generator +1, gain 1 Mass + 1 Energy
  • Traffic Bonus: landing on occupied space counts distance +1; moving 3 spaces onto another Scientist costs 1 Entropy [p.6]
  • You may land on an action and skip it (except Create Life) [p.7]

Scoring

  • VP tokens gained during the game [p.13]
  • Lifeform Objective tiles — VP printed on each claimed tile [p.13]
  • Main Objectives — VP based on progress track position and end-game conditions (e.g., VP × Planets of one type, VP × Planets with Biome + Life card, VP × different Stars) [p.13–14]
  • Remaining resources — 1 VP per 4 Life cards/Entropy/Mass/Energy in any combination [p.13]
  • Animal Life cards — grant VP when played, multiplied by their condition [p.15]
  • Tiebreaker: tied players share victory [p.13]

End of game

  • Triggered when any 2 Objectives are completed (Main Objective track reaching final space and/or big Lifeform Objective tile claimed) [p.13]
  • Finish current round, then play 1 additional round, then Final Scoring [p.13]
  • Player with most VP wins; ties = shared victory [p.13]

Glossary

  • Creation token: Placed on inner Action spaces to land there; retrieved when Scientist passes over them [p.6]
  • Wild Creation token: Acts as any Creation token but does not trigger Focus cards [p.6]
  • Traffic Bonus: Bonus gained on landing; distance counts +1 if space is occupied [p.6]
  • Life Condition: Icons (Heat/Carbon/Water/Radiation) on Planet, Star, and Asteroids that must be met to play a Life card [p.8]
  • Local symbol: Effect applies only to the specific component being interacted with [p.16]
  • Generator track: Tracks Primordial Soup advances; provides Entropy discount on Activate Stars action [p.11]
  • Biome (Abundant/Scarce): Tile placed on Planet; triggered by specific Action spaces; Scarce costs 1 Entropy to use reward [p.10]
  • Advance Lifeform: Gain 1 Bacteria, or exchange Bacteria→Plant, or Plant→Animal (max 5 of each type per Planet) [p.11]
  • Focus card: Assigned to Creation tokens; upgrades grant bonus effects when that token is used [p.10]
  • Objective: Main track or Lifeform tile condition; completing 2 triggers end of game [p.12]

FAQ

  • Q: Can you land on an action and not resolve it? — A: Yes, except Create Life — you may skip any other action and just take the Traffic Bonus [p.7]
  • Q: Do Star effects trigger when a Star Evolves? — A: No — effects only trigger when you retrieve a Creation token or resolve Activate Stars [p.7]
  • Q: Is there a hand limit for Life cards? — A: No hand limit [p.11]
  • Q: Can a Planet have more than 3 Life cards? — A: No, maximum 3 Life cards per Planet [p.9]
  • Q: What happens if you are on the last Generator track space and would advance? — A: Gain 3 VP instead [p.11]
  • Q: Can rewards be forfeited? — A: Yes, all rewards are optional; you may forfeit any part without compensation [p.6]

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