Entropy · Reference sheet
Entropy reference sheet
Overview
- 2–4 players build Solar Systems with Stars, Planets, Asteroids, and Life cards [p.2 — Goal of the Game]
- Most Victory Points (VP) at game end wins [p.2 — Goal of the Game]
- Each turn: Move Scientist → Resolve Action → Check Missions [p.6 — Turn Structure]
- Variable number of rounds; game ends after 2 Objectives are completed + 1 extra round [p.6 — Playing the Game]
- Resources: Energy, Mass, Entropy — used to pay for actions [p.3 — Components]
Setup
- Place Main board in center [p.4]
- Shuffle 6 Action tiles; place 1 per inner Action area — 2P: all side up; 3P: alternate sides; 4P: all opposite side [p.4]
- Sort Star tiles by type (IA, IB, IIA…), place face up on board [p.4]
- Sort Asteroid tiles by type, place on board [p.4]
- Sort & shuffle Planet tiles by type; split each stack, place cost-side up [p.4]
- Sort & shuffle Biome tiles by type; split each stack, place face up [p.4]
- Sort & shuffle Life cards by type (Bacteria/Plant/Animal); place face up [p.4]
- Place Lifeform Objective tiles — remove '4' tiles for 3P; remove '3+' and '4' tiles for 2P [p.4]
- Place Resources, Lifeform tokens, Solar System tiles as general supply [p.4]
- Shuffle Mission cards into face-down deck [p.4]
- Each player gets: Console, Scientist token, 4 Creation tokens, Generator marker, 3 Objective markers, 2 Mission cards, Starting Star & Planet tiles [p.5]
Turn structure
Each turn has 3 steps in order:
- Movement — Move Scientist 1–3 spaces clockwise; must land on an Action space; place matching Creation token on inner spaces; retrieve passed tokens (activate Star or gain 1 Entropy per token) [p.6]
- Action — Resolve the action on the space you landed on; also may use Entropy Exchange free action (2 Entropy → 1 Energy or 1 Mass) any number of times [p.7]
- Mission — Check and fulfill Mission cards; check Objectives and Lifeform Objectives; stand all lying Creation tokens [p.12]
Actions
| Action | Cost | Effect |
|---|---|---|
| Evolve a Star | 1–3 Energy | Exchange Star for next tier, or add tier I Star to a Solar System |
| Aggregate Planet | Mass (shown on tile) | Take Planet tile, activate its effect, place in Solar System |
| Create Life | Life card from hand | Play card to Planet meeting Life Conditions; gain Lifeforms + effect |
| Activate Stars | Entropy per Star | Resolve effects of chosen Stars; Generator track gives discount |
| Set Biome | — | Take 1 Biome tile, place next to a Planet (1 per Planet) |
| Upgrade Console | 3 Energy | Upgrade 1 Focus card to next tier (0→1→2) |
| Take Life Cards | — | Take 2 Life cards from offer; no hand limit |
| Catch an Asteroid | 1 Lifeform OR 2 Mass (+1 Mass for special types) | Place Asteroid on Planet (max 2); activate Planet effect |
| Primordial Soup | — | Advance Generator +1, gain 1 Mass + 1 Energy |
- Traffic Bonus: landing on occupied space counts distance +1; moving 3 spaces onto another Scientist costs 1 Entropy [p.6]
- You may land on an action and skip it (except Create Life) [p.7]
Scoring
- VP tokens gained during the game [p.13]
- Lifeform Objective tiles — VP printed on each claimed tile [p.13]
- Main Objectives — VP based on progress track position and end-game conditions (e.g., VP × Planets of one type, VP × Planets with Biome + Life card, VP × different Stars) [p.13–14]
- Remaining resources — 1 VP per 4 Life cards/Entropy/Mass/Energy in any combination [p.13]
- Animal Life cards — grant VP when played, multiplied by their condition [p.15]
- Tiebreaker: tied players share victory [p.13]
End of game
- Triggered when any 2 Objectives are completed (Main Objective track reaching final space and/or big Lifeform Objective tile claimed) [p.13]
- Finish current round, then play 1 additional round, then Final Scoring [p.13]
- Player with most VP wins; ties = shared victory [p.13]
Glossary
- Creation token: Placed on inner Action spaces to land there; retrieved when Scientist passes over them [p.6]
- Wild Creation token: Acts as any Creation token but does not trigger Focus cards [p.6]
- Traffic Bonus: Bonus gained on landing; distance counts +1 if space is occupied [p.6]
- Life Condition: Icons (Heat/Carbon/Water/Radiation) on Planet, Star, and Asteroids that must be met to play a Life card [p.8]
- Local symbol: Effect applies only to the specific component being interacted with [p.16]
- Generator track: Tracks Primordial Soup advances; provides Entropy discount on Activate Stars action [p.11]
- Biome (Abundant/Scarce): Tile placed on Planet; triggered by specific Action spaces; Scarce costs 1 Entropy to use reward [p.10]
- Advance Lifeform: Gain 1 Bacteria, or exchange Bacteria→Plant, or Plant→Animal (max 5 of each type per Planet) [p.11]
- Focus card: Assigned to Creation tokens; upgrades grant bonus effects when that token is used [p.10]
- Objective: Main track or Lifeform tile condition; completing 2 triggers end of game [p.12]
FAQ
- Q: Can you land on an action and not resolve it? — A: Yes, except Create Life — you may skip any other action and just take the Traffic Bonus [p.7]
- Q: Do Star effects trigger when a Star Evolves? — A: No — effects only trigger when you retrieve a Creation token or resolve Activate Stars [p.7]
- Q: Is there a hand limit for Life cards? — A: No hand limit [p.11]
- Q: Can a Planet have more than 3 Life cards? — A: No, maximum 3 Life cards per Planet [p.9]
- Q: What happens if you are on the last Generator track space and would advance? — A: Gain 3 VP instead [p.11]
- Q: Can rewards be forfeited? — A: Yes, all rewards are optional; you may forfeit any part without compensation [p.6]