Brass Birmingham · Reference sheet
Brass Birmingham reference sheet
Overview
- 2–4 players compete as entrepreneurs during England's Industrial Revolution (1770–1870) [p.4 — The Goal]
- Two eras: Canal Era (1770–1830) then Rail Era (1830–1870) [p.4 — The Goal]
- Build industries, expand your network with canals/rails, sell goods to earn VPs [p.4 — Playing the Game]
- Most VPs after the Rail Era wins; tiebreak: highest income, then most money [p.4 — Winning the Game]
- Each round players take turns in order; 2 actions per turn (1 action in round 1 of Canal Era) [p.4 — Player Turns]
- Industries: Cotton Mills, Coal Mines, Iron Works, Manufacturers, Potteries, Breweries [p.1 — Components]
Setup
- Place board (day or night side) [p.3 — Board Setup]
- Remove Merchant tiles showing a player count greater than yours; return to box [p.3 — Board Setup]
- Separate Wild Location and Wild Industry cards onto 2 Card Draw Areas face-up [p.3 — Board Setup]
- Shuffle remaining cards; place face-down as the Draw Deck [p.3 — Board Setup]
- Shuffle remaining Merchant tiles; place 1 face-up on each Merchant space marked for your player count [p.3 — Board Setup]
- Place 1 beer barrel on each beer barrel space beside a face-up Merchant tile [p.3 — Board Setup]
- Fill Coal Market leaving 1 space open; fill Iron Market leaving 2 spaces open [p.3 — Board Setup]
- Each player: take £17 from Bank, choose colour, stack Industry tiles on Player Mat, place VP Marker on '0', Income Marker on '10' [p.3 — Player Area Setup]
- Each player draws 8 cards; draw 1 extra card face-down as starting Discard Pile [p.3 — Player Area Setup]
- Shuffle all Character tiles; place randomly on Turn Order Track [p.3 — Player Area Setup]
Turn structure
Each turn: 2 actions (only 1 action in round 1 of Canal Era) [p.4 — Player Turns]
- Discard 1 card from Hand for each action (including passing); Wild cards return to their Draw Area
- Perform the action (Build, Network, Develop, Sell, Loan, Scout, or Pass)
- After both actions, refill Hand to 8 cards from Draw Deck
- Place all money spent this turn on top of your Character tile on the Turn Order Track
End of Round (after all players):
- Rearrange Turn Order: least spent goes first, most spent goes last [p.4 — End of Round]
- Return all money from Character tiles to Bank
- Each player collects income equal to their income level (not collected on final round of game)
Actions
| Action | Card Cost | Effect | Notes |
|---|---|---|---|
| Build | Specific Location or Industry card | Place lowest available Industry tile at a location | Location card: any industry there; Industry card: that industry in your network [p.5 — Build Action] |
| Network | Any card | Place 1 canal Link (£3, Canal Era) or 1–2 rail Links (Rail Era) | Rail: £5/link or 2 links for £15+1 beer; each rail link costs 1 coal [p.6 — Network Action] |
| Develop | Any card | Remove 1–2 Industry tiles from Player Mat; consume 1 iron per tile removed | Unlocks higher-level tiles; Pottery with lightbulb icon cannot be developed [p.6 — Develop Action] |
| Sell | Any card | Flip your Cotton Mill, Manufacturer, or Pottery tile connected to a matching Merchant | Consume beer shown on tile; collect Merchant beer bonus if available [p.6 — Sell Action] |
| Loan | Any card | Take £30 from Bank; move Income Marker 3 income levels back | Cannot take loan if income would drop below -10 [p.6 — Loan Action] |
| Scout | Any card + 2 extra cards (3 total) | Take 1 Wild Location + 1 Wild Industry card | Cannot use if you already hold a Wild card [p.6 — Scout Action] |
| Pass | Any card | Do nothing; discard 1 card per action passed | — [p.4 — Actions List] |
Scoring
End of each era — score in this order:
- Links: 1 VP per adjacent location connected by each of your Link tiles; then remove all Link tiles [p.4 — End of Era Maintenance]
- Flipped Industry tiles: VPs shown in bottom-left corner of each flipped tile (black top half) [p.4 — End of Era Maintenance]
- Unflipped Industry tiles score 0 VPs [p.4 — Score Flipped Industry Tiles]
- Income level at end of game is NOT worth VPs [p.7 — Beginner Tips]
- If you exceed 100 VPs, loop the Progress Track and continue [p.4 — Score Flipped Industry Tiles]
End of game
- Game ends after Rail Era scoring (when Draw Deck and all Hands are exhausted in Rail Era) [p.4 — Rounds]
- Most VPs wins [p.4 — Winning the Game]
- Tiebreak 1: highest income level [p.4 — Winning the Game]
- Tiebreak 2: most money remaining [p.4 — Winning the Game]
- If still tied: those players draw [p.4 — Winning the Game]
Glossary
- Network: all locations adjacent to any of your Industry tiles or Link tiles [p.5 — Your Network]
- Connected: two locations linked by a continuous chain of Link tiles (any player's) [p.5 — Connected Locations]
- Flipped tile: Industry tile that has been sold/exhausted; shows black top half and VP value in bottom-left corner [p.5 — Flipping Industry Tiles]
- Overbuilding: replacing an existing Industry tile with a higher-level tile of the same type [p.6 — Overbuilding]
- Canal Era: first era (1770–1830); max 1 Industry tile per location; canal Links only [p.6 — Canal Era Building]
- Rail Era: second era (1830–1870); multiple Industry tiles per location allowed; rail Links only [p.6 — Rail Era Building]
- Income level: the numbered level on the Progress Track beside your Income Marker; determines money collected each round [p.4 — End of Round]
- Merchant tile: edge-of-board tile showing industry icons; required destination when selling Cotton Mills, Manufacturers, or Potteries [p.6 — Sell Action]
- Wild card: flexible card substituting any Location or Industry card; returned to its Draw Area (not Discard Pile) when used [p.4 — Player Turns]
- Draw Deck: shared face-down deck players draw from each round [p.3 — Board Setup]
FAQ
- Q: Do I need a connection to consume iron? — A: No. Iron can be consumed from any unflipped Iron Works on the board regardless of connection. [p.5 — Consuming Iron]
- Q: Can I consume my own Brewery beer without being connected? — A: Yes. You do not need a connection to consume beer from your own Breweries, but you must be connected to use opponents' Breweries or Merchant beer. [p.7 — Things to Remember]
- Q: Can I overbuild an opponent's tile? — A: Only Coal Mines or Iron Works, and only when zero cubes of that type remain on ALL Industry tiles and in the Market. [p.7 — Things to Remember]
- Q: Can level 1 tiles be built in the Rail Era? — A: No, except the level 1 Pottery tile, which may be built during the Rail Era. [p.7 — Things to Remember]
- Q: What happens to Canal Era tiles at the end of the Canal Era? — A: All level 1 Industry tiles are removed from the board and returned to the box. Level 2+ tiles remain. [p.4 — Remove Obsolete Industries]