BANG! · Reference sheet
BANG! reference sheet
Overview
- 4–7 players; Wild West shootout card game [p.1 — Object of the Game]
- Roles are secret (except Sheriff); each role has a different win condition [p.1 — Object of the Game]
- Sheriff: eliminate all Outlaws and the Renegade [p.1]
- Outlaws: kill the Sheriff [p.1]
- Deputies: protect the Sheriff (same goal) [p.1]
- Renegade: be the last player alive [p.1]
- Core loop: draw 2 cards → play cards to shoot/help → discard excess [p.3 — Turn]
Setup
- Deal one role card face-down per player; Sheriff reveals theirs [p.2 — Preparation]
- Deal one character card face-up per player; each player announces their character and ability [p.2]
- Each player takes bullets equal to their character's bullet count (Sheriff gets +1 bullet) [p.2]
- Deal each player cards equal to their bullet count from the shuffled play deck [p.2]
- Place remaining deck face-down as draw pile; leave space for discard pile [p.2]
Role counts by player count:
| Players | Sheriff | Deputy | Outlaw | Renegade |
|---|---|---|---|---|
| 4 | 1 | 0 | 2 | 1 |
| 5 | 1 | 1 | 2 | 1 |
| 6 | 1 | 1 | 3 | 1 |
| 7 | 1 | 2 | 3 | 1 |
Turn structure
Sheriff goes first; play proceeds clockwise [p.3 — Turn]
- Draw 2 cards from the draw pile (reshuffle discard if deck empty) [p.3]
- Play any number of cards (see limits below) [p.3]
- Discard down to hand-size limit = current life points [p.3]
Limits during phase 2:
- Max 1 BANG! card per turn [p.3]
- Max 1 copy of any card in play at once [p.3]
- Max 1 weapon in play (discard old one to play new) [p.3]
Actions
| Card | Type | Effect | Limit |
|---|---|---|---|
| BANG! | Brown | Deal 1 damage to target in weapon range | 1/turn |
| Missed! | Brown | Cancel a BANG! aimed at you (playable out of turn) | — |
| Beer | Brown | Regain 1 life point; playable out of turn only if losing last life point; no effect with 2 players left | — |
| Gatling | Brown | Deal 1 BANG! to ALL other players (not a BANG! card) | — |
| Indians! | Brown | Each other player discards a BANG! or loses 1 life point | — |
| Duel | Brown | Challenge any player; alternate discarding BANG! cards; first to fail loses 1 life point | — |
| General Store | Brown | Flip cards = player count; each player picks one starting with you | — |
| Stagecoach | Brown | Draw 2 cards from deck | — |
| Wells Fargo | Brown | Draw 3 cards from deck | — |
| Panic! | Brown | Draw 1 card from a player at distance 1 | — |
| Cat Balou | Brown | Force any player to discard 1 card (any distance) | — |
| Saloon | Brown | All players regain 1 life point | — |
| Barrel | Blue | Draw! on Heart = cancel incoming BANG! | In play |
| Mustang | Blue | Others see you at distance +1 | In play |
| Scope | Blue | You see others at distance −1 (min 1) | In play |
| Jail | Blue | Target must Draw! before turn: Heart = escape, other = skip turn. Cannot target Sheriff | In play |
| Dynamite | Blue | Draw! at start of turn: 2–9 Spades = explode (−3 life), else pass left | In play |
Combat
Shooting with BANG!:
- Check distance to target ≤ weapon's range [p.5 — Weapons]
- Target may immediately play Missed! to cancel (even out of turn) [p.6]
- Target may use Barrel: Draw! — Heart = cancel, other suit = no effect [p.9]
- If not cancelled, target loses 1 life point (discards 1 bullet) [p.6]
- If target reaches 0 life points, they may play a Beer instantly to survive [p.6]
- Missed! and Barrel have no effect against Indians! or Duel [p.8]
- Weapons set shooting range only; they do NOT change distance between players [p.5]
- Default weapon (Colt .45, always available): range 1 [p.5]
- Volcanic: unlimited BANG! cards per turn, range 1 [p.5]
End of game
Game ends immediately when:
- Sheriff is killed → Renegade wins if sole survivor; otherwise Outlaws win [p.4]
- All Outlaws AND Renegade are eliminated → Sheriff and Deputies win [p.4]
Penalties/Rewards:
- Sheriff eliminates a Deputy → Sheriff discards ALL cards in hand and in play [p.4]
- Any player eliminates an Outlaw → draw 3 cards as reward [p.4]
Glossary
- Life points: bullets on character card; also equals hand-size limit at end of turn [p.2 — Characters]
- Draw!: flip top deck card, check suit/value in lower-left corner against card requirement [p.8 — Draw!]
- In play: blue-bordered cards placed face-up in front of you; effect is ongoing [p.3 — Play any number of cards]
- Distance: minimum seats between two players (clockwise or counterclockwise); eliminated players not counted [p.4 — Distance]
- Range: maximum distance your weapon can reach for BANG! cards [p.5 — Weapons]
- Missed!: any card with the Missed! symbol cancels a BANG! symbol effect [p.11 — Remember]
- Barrel: Draw! when targeted by BANG!; Heart = cancel shot [p.9 — Barrel]
- Jail: target skips turn unless Draw! shows Heart; cannot be played on Sheriff [p.9 — Jail]
- Dynamite: Draw! at turn start; 2–9 Spades = −3 life points; else passes left [p.9 — Dynamite]
- Volcanic: weapon allowing unlimited BANG! cards per turn, range 1 [p.5 — Volcanic]