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Dune: Imperium – Uprising · Board game rules

When does Gather Intelligence resolve if False Orders is played?

Quick answer

Gather Intelligence resolves immediately after placing your Agent, before board space or card effects, regardless of False Orders.

Details

Gather Intelligence Timing
When you send an Agent to a board space, you may choose to recall a Spy from a connected observation post to draw a card. This must be done immediately after placing your Agent, before resolving any effects from the board space or the card you played [p.11 — Spies].

Interaction with False Orders
The rulebook excerpts provided do not mention a card named False Orders. If False Orders is a card from the game (not covered in the excerpts), its specific effect would determine any changes to timing. However, based on the available rules:

  • Gather Intelligence is a player choice triggered during the Agent placement step.
  • Unless False Orders explicitly alters the timing of Spy recalls or Agent turn resolution, the standard rule applies: Gather Intelligence resolves at the player’s discretion during the specified window.

Watch out:
If False Orders forces a player to skip their turn, discard cards, or otherwise disrupt actions, it might prevent them from choosing to use Gather Intelligence. However, this is speculative without explicit rules for False Orders. Always check the card’s exact text for interactions.

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