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Tainted Grail: Kings of Ruin · Board game rules

How do I resolve Secret card 206 in an encounter?

Quick answer

Secret card 206’s resolution depends on its specific instructions. Follow the card’s text and standard Encounter rules (Combat/Diplomacy procedures as per its type).

Details

The provided rulebook excerpts do not explicitly describe Secret card 206. However, general rules for resolving Secrets in Encounters apply:

  1. Secret Card Type: If Secret card 206 is an Encounter card (common for numbered Secrets), resolve it using the standard Encounter rules for its color (blue, green, or purple) as described in the "Encounters" section [p.16 — Encounters]. For example:

    • Combat Encounters follow the Sequence-building and Combat Pool rules [p.22 — Combat].
    • Diplomacy Encounters use the Affinity track and Duration die [p.27 — Diplomacy].
  2. Return to Deck: After resolving a Secret Encounter card, return it to the Secret deck (or its original source) unless the card or game rules specify otherwise [p.16 — Encounters].

  3. Special Instructions: Some Secrets modify gameplay (e.g., adding effects, altering rules). If card 206 includes unique mechanics, follow its on-card text. For example, Secrets with "Item keywords" may interact with Item limits [p.18 — Secrets with Item Keywords].

Watch out: If Secret card 206 is a Combat/Diplomacy card added to your deck (not an Encounter), it functions like other cards in your deck during activations, resolving its effects when played [p.24 — Starting Combat/Diplomacy]. Always check if the card has delayed or triggered abilities (e.g., "After $\boldsymbol{\nabla}$" or "On Placement" effects).

If the card’s text references unique mechanics (e.g., "Wyrdforms" or "Final Boss" rules), cross-reference those sections. Since the excerpts lack specifics for card 206, prioritize its on-card instructions.

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