The Castles of Burgundy: Special Edition · Board game rules
how to build buildings?
To build buildings in "The Castles of Burgundy," you need to follow these steps:
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Take a Building Tile: Use one of your dice to take a beige building tile from the numbered depot that matches your die result. Place this tile on an empty storage space ("key space") in the bottom right of your player board.
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Place the Building Tile in Your Duchy: Use your second die to place the building tile from your storage onto an empty hex space in your duchy that matches both the die result and the tile color (beige). The tile must be placed adjacent to at least one previously placed tile. Each building type can only be built once per town (a contiguous area of beige spaces).
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Activate the Building's Effect: Once placed, the building's effect is immediately activated. You do not need an additional die result or action to use the building's effect.
Additional Rules:
- Multiple Buildings of the Same Type: You can only have one building of each type per town. However, monastery tiles can change this rule.
- Permanent Placement: Once a building is placed in the duchy, it cannot be moved, removed, or replaced.
Specific Building Effects:
- Market: Take a ship (blue) or livestock (green) tile from any of the six depots (except the central black depot) and place it on an empty key space.
- Carpenter's Workshop: Take a beige building tile from any of the six depots and place it on an empty key space.
- Church: Take a mine (gray), monastery (yellow), or castle (burgundy) tile from any of the six depots and place it on an empty key space.
- Warehouse: Sell a stack of goods tiles of your choice without using a die action.
- Boarding House: Gain 4 worker tokens from the supply.
- Bank: Gain 2 silver coins from the supply.
- Town Hall: Place a second hex tile from your storage in your duchy.
- Watchtower: Score 4 victory points immediately.
Example:
If you take a Carpenter's Workshop tile and place it in your duchy, you can immediately take another beige building tile from any of the six depots (except the central black depot) and place it on an empty key space in the bottom right of your player board.
For more detailed information, refer to the rulebook excerpts:
- Page 8: Building placement and effects.
- Page 9: Additional rules for taking and placing hex tiles, including buildings.
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