Malhya: Lands of Legends · Board game rules
How do enemies move on the board?
Quick answer
Enemies move based on game mode: in Stealth, via Action cards dictating movement steps; in Combat, following behavior rules (e.g., moving toward closest heroes or engaging targets).
Details
Stealth Mode Movement
- Enemies move according to Action cards drawn during the Enemy Phase. Each card specifies movement steps, such as moving toward a target (e.g., Invocation token) or in a direction [p.47 — Enemy Phase].
- Movement prioritizes the shortest path, considering penalties in zones like water or hindering obstacles. Enemies can enter water/rift zones if optimal [p.47 — Moving Enemies in Stealth More].
- If multiple enemies are affected by a card, they move individually, ignoring those already on the target or unable to move closer [p.47 — Example].
Combat Mode Movement
- Melee Enemies: Move toward the closest engaged hero (if any) or the closest non-engaged hero. If unengaged, they move toward the closest hero using their movement value [p.59 — Melee Attack].
- Ranged Enemies: May disengage (if not engaged) to gain Line of Sight, then attack. If engaged, they attack adjacent heroes [p.59 — Ranged Attack].
- General: Enemies follow a priority order (e.g., attack unattacked heroes first). Movement is dictated by their behavior, not player choice [p.59 — Enemy Behavior].
Common Rules
- Enemies cannot move into occupied spaces or through blocking obstacles [p.39 — General Movement Rule].
- In Stealth, enemies’ visual range (and thus movement triggers) depends on the Threat track [p.44 — Enemy Visual Range].
Watch out:
In Stealth mode, enemies might change direction if a hero moves away during their turn (e.g., by interrupting with Waiting). Ensure heroes account for potential re-targeting after movement [p.47 — Example of starting up again].