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Bomb Busters · Board game rules

How do new equipment cards affect gameplay?

Quick answer

Equipment cards become usable after two wires of their value are cut, granting special abilities that can be used once per mission.

Details

Equipment cards are activated when two wires matching the value in the top-left corner of the card are cut. Once activated, the card is slid up to reveal a green checkmark, making its effect available for use [p.6 — THE EQUIPMENT CARDS].

Each equipment card can be used only once. After use, it is flipped facedown to indicate it is no longer available. Most equipment effects can be triggered at any time by any player, even outside their turn, and multiple equipment cards can be used in sequence [p.6 — THE EQUIPMENT CARDS].

Some equipment, like the X or Y Ray, can be combined with detectors (e.g., Double Detector) to enhance their effects. For example, the Double Detector allows a player to guess two wires during a Dual Cut action instead of one [p.6 — THE EQUIPMENT CARDS].

Character cards also include personal equipment, which functions similarly but is unique to each player and can be used once per mission [p.7 — THE CHARACTER CARDS].

Watch out:
If a mission’s special rules (on the back of the Mission card) modify equipment behavior, those rules override the standard equipment rules. Always check the Mission card for exceptions [p.2 — Setup].

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