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Nemesis: Lockdown · Board game rules

Which escape methods are blocked by malfunction and which require a Noise roll?

Quick answer

Escape methods blocked by Malfunction: Isolation Room locking and CSS scheduling. Methods requiring a Noise roll: Isolation Room attempt, Bunker escape (Enviro-Suit), and Mars Surface escape.

Details

Blocked by Malfunction:

  • Isolation Room Locking: A Malfunction marker in the Isolation Room prevents the "Lock Yourself In" action, as Malfunction markers disable room actions [p.19 — Markers and Tokens].
  • CSS Scheduling: If the CSS Control System room has a Malfunction marker, the "Schedule CSS" action is blocked, potentially affecting CSS Pod usage [p.19 — Markers and Tokens].

Require a Noise Roll:

  • Isolation Room Attempt: When locking in, a Noise roll is performed. If an Intruder appears, the attempt fails [p.29 — Isolation Room].
  • Bunker Escape (Enviro-Suit): Escaping via the Exit Room with an Enviro-Suit requires a Noise roll; failure occurs if an Intruder is drawn [p.11 — Escape the Facility Action].
  • Mars Surface Escape: Escaping to the Bunker from a Crossroads on the alternative board requires a Noise roll using the Mars Surface die [p.31 — Escape the Facility Action].

Do Not Require Noise Roll:

  • Rover Usage: Moving with the Rover (to another Exit Room or the Bunker) does not trigger a Noise roll [p.31 — Using the Rover].

Watch out:
If a room’s action is critical to escape (e.g., CSS scheduling or Isolation locking), ensure no Malfunction marker is present. Malfunctions can be removed via specific Actions/Items (e.g., Repair, Toolbelt) [p.19 — Malfunction].

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