The Elder Scrolls: Betrayal of the Second Era · Board game rules
How do Enemies move when they are revealed?
Quick answer
Enemies aren't "moved" when revealed — they're deployed directly to specific hexes; actual movement only happens on their turn if no targetable unit is in range. [p.64 — Enemy Turns] [p.78 — Delve Exploration]
Details
When an enemy chip is first revealed (drawn and deployed), it is not moved onto the map like a normal move action — it is placed directly onto a designated hex. In a clash or dungeon, enemies are deployed to numbered hexes in order, starting with Hex 1, using the enemy pool [p.71 — Clash; p.82 — Dungeon Setup]. In a delve, when a tile is revealed, enemies are deployed starting with the 🐾 hex farthest from the hex that was explored to reveal the tile, then the next-farthest hex, and so on [p.78 — Delve Exploration].
True "movement" for enemies only occurs during their turn, not at the moment they're revealed. On its turn, an enemy moves up to 2 hexes, but only if no targetable unit is currently within its range. If it must move, it moves toward the closest hex where at least 1 targetable unit would be within its range and in sight (hexes between it and that destination must be unoccupied) [p.64 — Enemy Turns]. If no such destination hex is possible, or if there are multiple equally close options, the enemy instead moves toward the closest opposing unit, using its priority icon to break ties [p.64 — Enemy Turns].
Watch out: Don't confuse "being revealed/deployed" with "moving." A newly deployed enemy doesn't take a move action upon placement — it simply appears on its assigned hex and will only move once its turn comes up in the Enemy Turns phase.
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