Tainted Grail: Kings of Ruin · Board game rules
When can I use Secret 22 and Redraw cards?
Quick answer
Secret 22’s use isn’t specified in the provided excerpts. Redraw is allowed during the initial setup of Combat/Diplomacy, letting you replace your starting hand until only 1 card remains.
Details
Redraw:
- During the starting phase of Combat or Diplomacy, players may redraw their initial 3-card hand by setting it aside and drawing a new hand with one fewer card (e.g., 2 cards on the first redraw). This can be repeated until only 1 card remains in the hand [p.24 — Starting Combat, p.29 — Starting Diplomacy].
- Redraw does not require specific conditions beyond the initial setup and is available to all players in a Party.
Secret 22:
- The provided rulebook excerpts do not mention Secret 22 specifically. General rules for Secrets state they are permanent, untradeable (unless specified), and not affected by Item discard rules [p.20 — SECRET CARDS].
- Secrets with Item keywords (e.g., Weapon, Armor) count toward the limit of one active card per keyword but can be toggled face-down during the Day [p.20 — Secrets with Item Keywords].
Watch out:
If Secret 22 has a unique ability (e.g., modifying Redraw), its effects would depend on its specific text, which is not included in the excerpts. Always check the card’s exact wording for interactions with Redraw or other mechanics.